# Mods The [`Better Leaves` resource-pack by MidnightDust](https://github.com/TeamMidnightDust/BetterLeavesPack) is preinstalled. ## Included ### Performance - `Cull Leaves` — culling for leaf blocks - `Dynamic FPS` — reduces FPS when in background - `Krypton` — network stack optimisation - `LazyDFU` — improves startup time - `Lithium` — general-purpose optimisation - `Phosphor` — lighting engine optimisation - `Sodium` — rendering engine replacement - `Chunky Pregenerator` — pre-generate chunks (server-only) ### Graphics - `Continuity` — connected textures - `Enhanced Block Entities` — smooth lighting on block entities (+ performance improvements) - `Falling Leaves` — falling leaves particles - `Iris Shaders` — shaders - `LambdaBetterGrass` — smooth grass - `Sodium Extra` — more settings ### World-gen & decoration - `Adorn` — furniture - `Artisanat` — more block variations - `Cinderscapes` — more Nether biomes - `Decorative` — decoration - `Infinity Buttons` — more buttons - `Lanterns Belong on Walls` — allows placing lanterns on walls - `Promenade` — biomes, mobs and ducks - `Terrestria` — more Overworld biomes - `Towers of the Wild: Reworked` (data-pack) — BotW-like towers in the Overworld - `Towers of the Wild: Additions` — BotW-like towers in the Nether and the End - `When Dungeons Arise` — dungeon structures - `Wilder Wild` — many enhancements - `YUNG's Better Desert Temples` - `YUNG's Better Dungeons` - `YUNG's Better Mineshafts` - `YUNG's Better Ocean Monuments` ### GUI - `AppleSkin` — hunger/health-related HUD improvements - `Here be no Dragons!` — Disables the *experimental world settings* warning - `JourneyMap` — HUD map - `Mod Menu` — adds a mod menu - `Paginated Advancements` — improved advancements screen - `Raised` — fixes the hotbar position - `Reese's Sodium Options` — replaces the graphics settings - `Roughly Enough Items` - `WTHIT` — looking-at HUD ### Compatibility - `Indium` — `Lithium` + `Fabric Rendering API` - `Animatica` — animated textures - `Entity Texture Features` — random+emissive textures ### Miscellaneous - `Advancements Debug` — fixes an advancements-related bug - `Auth Me` — in-game session re-validation - `Axes are Weapons` — allows sword enchantments for axes - `Campanion` — various camping-themed items - `Charm` — miscellaneous vanilla enhancements - `Charmonium` — better ambient sounds - `Culinaire` — more food items - `Debugify` — fixes various bugs - `Fabric Waystones` — waystones - `Light Overlay` - `No Telemetry` — disables telemetry - `You're in Grave Danger` — graves - `Zoomify` — zoom ### Modpack utilities - `OneTimeOverrides` - `Paxi` - `Main Menu Credits` ### Library - `Architectury API` - `bad packets` - `Cloth Config API` - `Dawn API` - `Fabric API` - `Fabric Language Kotlin` - `oωo` - `TerraBlender` — semi-hard dependency of `Promenade` - `YUNG's API` ## Not included ### Experimental These mods would be in the pack if they were stable. - `Concurrent Chunk Management Engine` — multithreaded chunk management - `Consistency+` - `Immersive Portals` - `Resounding` — realistic sound physics - `Terra` — completely revamped world-gen ### Alternative used - bug-fixing mods → `Debugify`. - `Better Recipe Book` → `Roughly Enough Items` - `DripSounds` → `Charmonium` - `EditSign` → `Charm` - `FPS - Display` → `Sodium` - `Health Care` → `WTHIT` - `LambDynamicLights` → `Iris Shaders` ### Not vanilla enough - `Additional Additions` — various items - `ChestTracker` — find items in chests - `EasierCrafting` — crafting through clicking - `Falling Tree` — cut down a tree by only breaking one block - `limitless` — removes enchanting limits - `Origins` — character classes ### Incompatible loader/version - `Animal Feeding Trough` - `Decorative` — decoration blocks - `Mo' Structures` — many new structures ## In consideration *None*