438 lines
21 KiB
TOML
438 lines
21 KiB
TOML
#Aerial Affinity is a boots enchantment that increases mining rate when not on the ground.
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"AerialAffinityEnchantment Enabled" = true
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#Allows anvil repair of items with repair cost 39 or more.
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"AllowTooExpensive Enabled" = true
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#Place a block of amethyst under a note block to play its placement sound.
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"AmethystNoteBlock Enabled" = true
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#Storage for maps that automatically updates the displayed map as you explore.
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"Atlases Enabled" = true
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#Refills your hotbar from your inventory.
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"AutoRestock Enabled" = true
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#Unlocks all vanilla recipes.
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"AutomaticRecipeUnlock Enabled" = true
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#Azalea wood is obtainable from naturally occurring azalea trees or by growing azalea saplings.
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"AzaleaWood Enabled" = true
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#Right-click a bat with a bucket to capture it. Right-click again to release it and locate entities around you.
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"BatBuckets Enabled" = true
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#Passive and friendly mobs will heal themselves within range of a beacon with the regeneration effect.
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"BeaconsHealMobs Enabled" = true
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#Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.
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"Beekeepers Enabled" = true
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#Ender pearl storage. A silverfish will be converted to an endermite upon touching an ender pearl block.
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#Eating a chorus fruit will teleport you to the nearest ender pearl block.
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"BlockOfEnderPearls Enabled" = true
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#A storage block for gunpowder. It obeys gravity and dissolves in lava.
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"BlockOfGunpowder Enabled" = true
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#A storage block for sugar. It obeys gravity and dissolves in water.
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"BlockOfSugar Enabled" = true
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#Integration with Bumblezone.
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"BumblezoneIntegration Enabled" = true
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#Cave spiders have a chance to drop cobwebs when killed.
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"CaveSpidersDropCobwebs Enabled" = true
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#Experimental! Right-click (with empty hand) on any stairs block to sit down.
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"Chairs Enabled" = false #HORIZR
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#Chickens randomly drop feathers.
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"ChickensDropFeathers Enabled" = true
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#Add amethyst shards to item frames to make them invisible.
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"ClearItemFrames Enabled" = true
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#Tools with the Collection enchantment automatically pick up drops.
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"CollectionEnchantment Enabled" = true
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#Allows bundles to be dyed.
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"ColoredBundles Enabled" = true
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#Throw dye into a nether portal to change its color.
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"ColoredNetherPortals Enabled" = true
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#Shows cardinal points and XYZ coordinates when holding a compass.
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"CompassOverlay Enabled" = true
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#Coral can be combined with sea lanterns to make colored variants.
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"CoralSeaLanterns Enabled" = true
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#Coral Squids spawn near coral in warm oceans.
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"CoralSquids Enabled" = true
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#Playing a music disc in a jukebox prevents background music from playing at the same time.
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"DiscsStopBackgroundMusic Enabled" = true
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#Right-click on a sign with an empty hand to edit its text.
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"EditableSigns Enabled" = true
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#Endermites drop endermite powder that can be used to locate an End City.
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"EndermitePowder Enabled" = true
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#Adds crimson and warped wood boats.
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"ExtraBoats Enabled" = true
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#Adds custom recipes.
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"ExtraRecipes Enabled" = true
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#Adds more villager trades.
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"ExtraTrades Enabled" = true
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#Extract enchantments from any enchanted item into an empty book using the grindstone.
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#The player must pay a cost (in xp levels) to extract enchantments from the item.
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"ExtractEnchantments Enabled" = true
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#Potion effect particles are much less obtrusive by default and can optionally be entirely hidden.
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"GentlePotionParticles Enabled" = true
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#Goats have a chance to drop mutton when killed.
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"GoatsDropMutton Enabled" = true
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#Armor returns a single ingot, leather or diamond when used on the grindstone.
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"GrindableArmor Enabled" = true
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#Scroll the mouse while hovering over a bundle or shulker box to change the order of its contents.
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"HoverSorting Enabled" = false #HORIZR
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#A husk has a chance to drop sand when killed.
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"HusksDropSand Enabled" = false #HORIZR
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#Husks spawn anywhere within their biome rather than just the surface.
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"HusksSpawnUnderground Enabled" = false #HORIZR
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#Nether fortress loot chests can contain enchanted armor and weapons, more diamonds, treasure enchanted books, blaze powder, and (rarely) wither skeleton skulls.
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"ImprovedFortressLoot Enabled" = true
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#Mansion loot chests can contain totems, enchanted armor and axes, and treasure enchanted books.
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"ImprovedMansionLoot Enabled" = true
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#Adds decoration and more ores to mineshafts.
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"ImprovedMineshafts Enabled" = true
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#Button to automatically tidy inventories.
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"InventoryTidying Enabled" = true
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#A functional block that speeds up cooking of clay, glass, bricks and terracotta.
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"Kilns Enabled" = true
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#Drop an item onto a lava bucket item to destroy it.
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"LavaBucketDestroysItems Enabled" = false #HORIZR
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#Use a noteblock while sneaking to lower its pitch by one semitone.
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"LowerNoteblockPitch Enabled" = true
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#Lumberjacks are villagers that trade wooden items. Their job site is the woodcutter.
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"Lumberjacks Enabled" = true
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#A map's image is shown in the item tooltip when hovering over.
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"MapTooltip Enabled" = false #HORIZR
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#Mooblooms are cow-like mobs that come in a variety of flower types.
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#They spawn flowers where they walk and can be milked for suspicious stew.
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"Mooblooms Enabled" = true
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#Crying obsidian can be used in the construction of nether portal frames.
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"MorePortalFrames Enabled" = true
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#Removes trampling of farmland and crops.
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"NoCropTrampling Enabled" = true
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#Removes the trade discount applied when a villager is cured from zombification.
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#This is an opinionated feature that changes core gameplay and so is disabled by default.
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#This feature is disabled if villagerfix is present because it's better.
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"NoCuredVillagerDiscount Enabled" = false
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#When any action would cause a villager to become a nitwit, it becomes an unemployed villager instead.
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#This is an opinionated feature that removes a gameplay element and so is disabled by default.
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"NoNitwits Enabled" = false
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#Tamed animals do not take direct damage from players.
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"NoPetDamage Enabled" = true
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#Removes the potion enchantment glint so you can see what the potion color is.
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"NoPotionGlint Enabled" = true
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#Removes the dark outer overlay when zooming in with the spyglass, giving you the full view.
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"NoSpyglassScope Enabled" = false #HORIZR
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#Treasure enchantments such as Mending and Soul Speed are no longer tradeable with villagers.
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#This is an opinionated feature designed to force the player to explore and so is disabled by default.
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"NoTreasureEnchantmentTrading Enabled" = false
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#Automatically opens double doors.
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"OpenBothDoors Enabled" = true
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#Parrots stay on your shoulder when jumping and falling. Crouch to make them dismount.
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"ParrotsStayOnShoulder Enabled" = true
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#Right-clicking on a grass path block with a hoe turns it back into dirt.
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"PathToDirt Enabled" = true
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#Player-only pressure plates crafted using gilded blackstone.
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"PlayerPressurePlates Enabled" = true
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#Allows crafting from inventory if the player has a crafting table in their inventory.
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"PortableCrafting Enabled" = true
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#Right-click with a hoe to quickly harvest and replant a fully-grown crop.
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"QuickReplant Enabled" = true
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#Raid horns are sometimes dropped from raid leaders and can be used to call off or start raids.
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"RaidHorns Enabled" = false #HORIZR
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#A lantern that emits light when a redstone signal is received.
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"RedstoneLanterns Enabled" = true
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#A block that acts like sand but is powered like a block of redstone.
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"RedstoneSand Enabled" = true
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#Leather can be used to repair elytra when insomnia is disabled.
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"RepairElytraFromLeather Enabled" = true
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#Use netherite scrap to repair a small amount of netherite item damage.
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"RepairNetheriteFromScrap Enabled" = true
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#Use prismarine shards to repair a small amount of trident damage.
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"RepairTridentsFromShards Enabled" = true
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#The repsawn anchor can be used in the End.
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#This is an opinionated feature that changes core gameplay and so is disabled by default.
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"RespawnAnchorInTheEnd Enabled" = false
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#An item's repair cost is shown in their tooltip when looking at the anvil screen.
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"ShowRepairCost Enabled" = true
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#Drag and drop items into a shulkerbox from within your inventory.
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"ShulkerBoxDragDrop Enabled" = true
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#A shulker box's contents is shown in the item tooltip when hovering over.
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"ShulkerBoxTooltip Enabled" = false #HORIZR
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#Increases snow layers when snowing in cold biomes
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"SnowAccumulation Enabled" = false #HORIZR
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#Allows enchanted books to stack.
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"StackableEnchantedBooks Enabled" = true
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#Allows potions to stack.
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"StackablePotions Enabled" = true
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#Allows stews to stack.
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"StackableStews Enabled" = false #HORIZR
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#A stray has a chance to drop blue ice when killed.
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"StraysDropBlueIce Enabled" = true
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#Strays spawn anywhere within their biome rather than just the surface.
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"StraysSpawnUnderground Enabled" = false #HORIZR
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#Anvils are 50% less likely to take damage when used.
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"StrongerAnvils Enabled" = false #HORIZR
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#The player's inventory items will be held in the Totem of Preserving upon death.
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#By default, a new totem will always be spawned to hold items upon dying in Easy or Peaceful mode ('Grave mode').
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#In Normal and Hard mode, the player must be holding an empty Totem of Preserving in order for it to hold items upon death.
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"TotemOfPreserving Enabled" = false #HORIZR
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#A totem will work from anywhere in the player's inventory as well as held in the main or offhand.
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"TotemWorksFromInventory Enabled" = true
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#Barrels available in all types of vanilla wood.
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"VariantBarrels Enabled" = true
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#Variant bars crafted from vanilla metal ingots.
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"VariantBars Enabled" = true
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#Bookshelves available in all types of vanilla wood.
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"VariantBookshelves Enabled" = true
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#Variant chains crafted from vanilla metal ingots and nuggets.
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"VariantChains Enabled" = true
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#Chests available in all types of vanilla wood.
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"VariantChests Enabled" = true
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#Ladders available in all types of vanilla wood.
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"VariantLadders Enabled" = true
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#Variants lanterns crafted from vanilla metal nuggets and torches.
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"VariantLanterns Enabled" = true
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#Mobs may spawn with different textures.
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"VariantMobTextures Enabled" = true
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#Villagers are attracted when the player holds a block of emeralds.
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"VillagersFollowEmeraldBlocks Enabled" = true
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#Wandering traders have a chance to sell maps to distant structures.
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"WanderingTraderMaps Enabled" = true
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#Iron rusts when in contact with water.
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"WeatheringIron Enabled" = false #HORIZR
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#A witch has a chance to drop a Potion of Luck when killed by a player.
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"WitchesDropLuck Enabled" = true
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#A functional block that adds more efficient recipes for crafting wooden stairs and slabs.
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"Woodcutters Enabled" = true
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[Atlases]
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#Allow opening the atlas while it is in the off hand.
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"Open in off hand" = false
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#Map scale used in atlases by default.
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"Map scale" = 0
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#If true, sets a keybind for swapping the item in your main hand with the first available atlas in your inventory (defaults to 'r').
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"Enable keybind" = true
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[BatBuckets]
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#Number of seconds that entities will receive the glowing effect.
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"Glowing time" = 10
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#Range (in blocks) in which entities will glow.
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"Viewing range" = 24
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#If true, the bat will take half a heart of damage when released from the bucket.
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"Damage bat" = true
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[BlockOfEnderPearls]
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#A chorus fruit will teleport you to an ender pearl block within this range (in blocks).
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"Chorus teleport range" = 64 #HORIZR
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#If true, eating a chorus fruit while in range of an ender pearl block will teleport you to it.
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"Chorus fruit teleport" = true
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#If true, a silverfish has a chance to be converted into an endermite when it is next to an ender pearl block.
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"Convert silverfish to endermite" = true
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[CaveSpidersDropCobwebs]
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#Maximum cobwebs dropped when cave spider is killed.
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"Maximum drops" = 1 #HORIZR
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[CompassOverlay]
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#If true, shows the cardinal direction that the player is facing.
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Facing = true
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#If true, shows the player's XYZ coordinates.
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Co-ordinates = true
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#If true, only show the player's X and Z coordinates (not their height/depth).
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"Only show X and Z" = false
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#If true, only show the compass overlay if the player is sneaking.
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"Show when sneaking" = false
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[CoralSquids]
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#Chance (out of 1.0) of a coral squid dropping coral when killed by the player.
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"Drop chance" = 0.2
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#Chance of coral squids spawning in warm ocean biomes.
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"Spawn weight" = 50
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[Core]
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#If true, routes additional debug messages into the standard game log.
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"Debug mode" = false
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#If true, Charm will add its own advancement tree.
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Advancements = true
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#If true, allows anvil recipes that do not require any XP cost.
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"Allow zero cost anvil recipes" = true
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[EndermitePowder]
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#Maximum endermite powder dropped when endermite is killed.
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"Maximum drops" = 2
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[ExtraRecipes]
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#If true, adds a blast furnace recipe for smelting raw ore blocks into ore blocks.
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"Ore block from raw ore block" = true
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#If true, adds a recipe for Gilded Blackstone using gold nuggets and blackstone.
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"Gilded Blackstone" = true
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#If true, adds a recipe for the Trident using a heart of the sea, prismarine shards and crystals.
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Trident = false #HORIZR
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#If true, adds a recipe for Cyan Dye using warped roots.
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"Cyan Dye from warped roots" = true
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#If true, adds a recipe for Green Dye using yellow and blue dyes.
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"Green Dye from yellow and blue" = true
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#If true, adds a recipe for turning snow blocks back into snowballs.
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"Snowballs from snow blocks" = true
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#If true, adds a recipe for turning quartz blocks back into quartz.
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"Quartz from quartz blocks" = true
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#If true, adds a recipe for turning clay blocks back into clay balls.
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"Clay balls from clay blocks" = true
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#If true, adds a recipe for Soul Torches using soul sand/soul soil and sticks.
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"Simpler Soul Torch" = true
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#If true, adds a shapeless recipe for bread.
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"Shapeless bread" = true
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#If true, adds a shapeless recipe for paper.
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"Shapeless paper" = true
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#If true, adds a recipe for crafting bundles from leather.
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"Bundle from leather" = true
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[ExtraTrades]
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#If true, librarians will buy any enchanted book in return for emeralds.
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"Enchanted books" = false #HORIZR
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#If true, armorers, weaponsmiths and toolsmiths will buy chipped or damaged anvils along with iron ingots in return for repaired anvils.
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"Repaired anvils" = true
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#If true, leatherworkers will sell leather in return for rotten flesh.
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"Leather for rotten flesh" = true
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#If true, butchers will sell beef in return for rotten flesh.
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"Beef for rotten flesh" = true
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#If true, leatherworkers will sell bundles in return for emeralds.
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Bundles = true
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[ExtractEnchantments]
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#Initial cost (in xp levels) of extraction before adding on the cost of the enchantment(s).
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"Initial cost" = 5
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#Adds extra cost (in xp levels) if the enchantment is a 'treasure' enchantment such as Mending.
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"Treasure cost" = 5
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#If true, the item's repair cost will be added to the cost of extraction.
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"Add item repair cost" = true
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[GentlePotionParticles]
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#If true, translucent particles will be rendered. If false, no particles will be rendered.
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"Translucent particles" = true
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[GoatsDropMutton]
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#Maximum pieces of mutton dropped when goat is killed.
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"Maximum drops" = 2
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[HusksDropSand]
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#Maximum sand dropped when husk is killed.
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"Maximum drops" = 2
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[ImprovedMineshafts]
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#Chance (out of 1.0) of blocks such as candles and ores spawning on the floor of corridors.
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"Corridor floor blocks" = 0.03
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#Chance (out of 1.0) of blocks such as lanterns spawning on the ceiling of corridors.
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"Corridor ceiling blocks" = 0.02
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#Chance (out of 1.0) of stone, gravel and ore spawning at the entrance of corridors.
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"Corridor block piles" = 0.2
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#Chance (out of 1.0) for a moss or precious ore block to spawn on a single block of the central mineshaft room.
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"Room blocks" = 0.2 #HORIZR
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#Chance (out of 1.0) for a minecart to spawn in a corridor. Minecart loot is chosen from the 'Minecart loot tables'.
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"Extra minecarts" = 0.2
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#If 'Add minecarts' is enabled, minecarts have a chance to be filled with loot from these loot tables.
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"Minecart loot tables" = ["chests/simple_dungeon", "chests/abandoned_mineshaft", "chests/village/village_temple", "chests/village/village_cartographer", "chests/village/village_mason", "chests/village/village_toolsmith", "chests/village/village_weaponsmith"]
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[NoCropTrampling]
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#If true, a player or mob will trample crops unless wearing boots with feather falling enchantment.
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"Require feather falling" = false
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[PlayerState]
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#Interval (in ticks) on which additional player state will be synchronised to the client.
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"Server state update interval" = 120
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[PortableCrafting]
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#If true, sets a keybind for opening the portable crafting table (defaults to 'v').
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"Enable keybind" = true
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[QuickReplant]
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#List of blockstate definitions for replantable crops.
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"Replantable blockstates" = ["minecraft:beetroots[age=3]", "minecraft:carrots[age=7]", "minecraft:nether_wart[age=3]", "minecraft:potatoes[age=7]", "minecraft:wheat[age=7]", "culinaire:tomatoes[age=3]", "culinaire:lettuce[age=3]"] #HORIZR
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[RaidHorns]
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#Chance (out of 1.0) of a patrol captain dropping a raid horn when killed by the player.
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"Drop chance" = 0.05
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#Volume of the raid horn sound effect when used. 1.0 is maximum volume.
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Volume = 0.75
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[RepairElytraFromLeather]
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#If true, leather can be used to repair elytra even when insomnia is disasbled.
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"Allow when insomnia enabled" = false
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[RepairNetheriteFromScrap]
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#Number of levels required to restore durability.
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"XP cost" = 1
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#List of items repairable using netherite scrap.
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"Repairable items" = ["netherite_hoe", "netherite_shovel", "netherite_axe", "netherite_pickaxe", "netherite_sword", "netherite_helmet", "netherite_chestplate", "netherite_leggings", "netherite_boots"]
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[SnowAccumulation]
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#If true, placing a block on a non-full snow block will replace the snow block.
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#If false, use vanilla behavior (only a snow block with a single layer will allow block replacement).
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"Allow block replace" = true
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#Chance (out of 1.0) of a fully accumulated snow block being converted to powder snow.
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"Powder snow chance" = 0.01
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[StackableEnchantedBooks]
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#Maximum enchanted book stack size.
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"Stack size" = 16
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[StackablePotions]
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#Maximum potion stack size.
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"Stack size" = 16
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[StackableStews]
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#Maximum stew stack size.
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"Stack size" = 16
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#Also apply to suspicious stew.
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"Enable suspicious stew" = false
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[StraysDropBlueIce]
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#Maximum blue ice dropped when stray is killed.
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"Maximum drops" = 2
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[TotemOfPreserving]
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#A list of game difficulties in which totems will behave in 'Grave mode'.
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#In Grave mode, a totem will be dropped on death even if the player doesn't have an empty totem in their inventory.
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"Grave mode game difficulties" = ["peaceful", "easy", "normal", "hard"]
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#Mobs that have a chance to drop a totem of preserving.
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#This does not apply if Grave mode is active for the current game difficulty. See 'Grave mode game difficulties' to configure this.
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"Mobs drop totems" = ["entities/witch", "entities/pillager"]
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#Chest loot tables that will always contain a totem of preserving.
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#This does not apply if Grave mode is active for the current game difficulty. See 'Grave mode game difficulties' to configure this.
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"Chests contain totems" = ["chests/pillager_outpost", "chests/woodland_mansion"]
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#If true, the totem will preserve the player's experience and restore when broken.
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"Preserve XP" = false
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#If true, the coordinates where you died will be added to the player's chat screen.
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"Show death position" = false
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[VariantMobTextures]
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#If true, cows may spawn with different textures.
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"Variant cows" = true
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#If true, chickens may spawn with different textures.
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"Variant chickens" = true
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#If true, pigs may spawn with different textures.
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"Variant pigs" = true
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#If true, sheep face and 'shorn' textures match their wool color.
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"Variant sheep" = true
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#If true, snow golems may spawn with different derp faces.
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"Variant snow golems" = true
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#If true, squids may spawn with different textures.
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"Variant squids" = true
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#If true, wolves may spawn with different textures.
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"Variant wolves" = true
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#If true, all animals have a chance to spawn as a rare variant.
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"Rare variants" = true
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#Approximately 1 in X chance of a mob spawning as a rare variant.
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"Rarity of rare variants" = 1000
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[WanderingTraderMaps]
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#List of structure IDs and structure tags.
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Structures = ["#minecraft:village", "minecraft:igloo", "#repurposed_structures:collections/cities", "#repurposed_structures:collections/ruins", "#repurposed_structures:collections/igloos", "#repurposed_structures:collections/villages"] #HORIZR
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#List of rarer structure IDs and structure tags.
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#These are more expensive and less likely to be sold.
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"Rare structures" = ["minecraft:desert_pyramid", "minecraft:jungle_temple", "#minecraft:ocean_ruin", "#repurposed_structures:collections/shipwrecks", "#repurposed_structures:collections/temples", "#repurposed_structures:collections/mansions", "#repurposed_structures:collections/monuments", "#repurposed_structures:collections/pyramids"] #HORIZR
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[WeatheringIron]
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#The chance of weathering increases according to the number of block faces touching water.
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"Faces increase weathering" = true
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#When more than one block face is touching water, weathering chance increases by this amount per face.
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"Face multiplier" = 0.008
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#Chance (out of 1.0) of a block being considered for weathering.
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"Weathering chance" = 0.006
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#When a block is above a bubble column, weathering chance is multiplied by this value.
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"Bubble column chance multiplier" = 4.0
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[WitchesDropLuck]
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#Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player.
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"Drop chance" = 0.1 #HORIZR
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