extends Control @onready var settings: Control = $Settings @onready var v_box_container: VBoxContainer = $VBoxContainer @onready var label: Label = $Label func _ready() -> void: $VBoxContainer/StartGame.grab_focus() func _on_start_game_pressed() -> void: get_tree().change_scene_to_file("res://scenes/game.tscn") func _on_options_pressed() -> void: settings.visible = true v_box_container.visible = false label.visible = false func _on_exit_pressed() -> void: get_tree().quit() func _process(delta: float) -> void: if !settings.visible: v_box_container.visible = true label.visible = true