extends ProgressBar @onready var label: Label = $Label @onready var damagebar: ProgressBar = $Damagebar @onready var timer: Timer = $Timer var health = 0 : set = _set_health func _set_health(new_health): var prev_health = health health = min(max_value, new_health) value = health label.text = str(health) if health <= 0: queue_free() if health < prev_health: timer.start() elif !timer.is_stopped(): pass else: damagebar.value = health func init_health(_health): health = _health max_value = health value = health damagebar.max_value = health damagebar.value = health func _on_timer_timeout() -> void: damagebar.value = health