extends Control @onready var back: Button = $CenterContainer/VBoxContainer2/Back # Video Settings @onready var fullscreen: CheckBox = $CenterContainer/VBoxContainer2/HBoxContainer2/Fullscreen # Audio Settings @onready var master_volume: HSlider = $"CenterContainer/VBoxContainer2/HBoxContainer/Volume Slider/MasterVolume" @onready var music_volume: HSlider = $"CenterContainer/VBoxContainer2/HBoxContainer/Volume Slider/MusicVolume" @onready var sfx_volume: HSlider = $"CenterContainer/VBoxContainer2/HBoxContainer/Volume Slider/SFXVolume" @onready var master_volume_mute: CheckBox = $"CenterContainer/VBoxContainer2/HBoxContainer/Volume Mute/VBoxContainer/MasterVolumeMute" @onready var music_volume_mute: CheckBox = $"CenterContainer/VBoxContainer2/HBoxContainer/Volume Mute/VBoxContainer/MusicVolumeMute" @onready var sfx_volume_mute: CheckBox =$"CenterContainer/VBoxContainer2/HBoxContainer/Volume Mute/VBoxContainer/SFXVolumeMute" # saving func _ready(): var video_settings = ConfigFileHandler.load_video_settings() fullscreen.button_pressed = video_settings.fullscreen var audio_settings = ConfigFileHandler.load_audio_settings() master_volume.value = min(audio_settings.master_volume, 1.0) * 100 music_volume.value = min(audio_settings.music_volume, 1.0) * 100 sfx_volume.value = min(audio_settings.sfx_volume, 1.0) * 100 master_volume_mute.button_pressed = audio_settings.master_volume_mute music_volume_mute.button_pressed = audio_settings.music_volume_mute sfx_volume_mute.button_pressed = audio_settings.sfx_volume_mute visible = false func _on_fullscreen_toggled(toggled_on: bool) -> void: ConfigFileHandler.save_video_setting("fullscreen", toggled_on) GlobalSettings.change_fullscreen(fullscreen.button_pressed) func _on_master_volume_drag_ended(value_changed: bool) -> void: if value_changed: ConfigFileHandler.save_audio_setting("master_volume", master_volume.value/100) GlobalSettings.change_master_volume() func _on_music_volume_drag_ended(value_changed: bool) -> void: if value_changed: ConfigFileHandler.save_audio_setting("music_volume", music_volume.value/100) GlobalSettings.change_music_volume() func _on_sfx_volume_drag_ended(value_changed: bool) -> void: if value_changed: ConfigFileHandler.save_audio_setting("sfx_volume", sfx_volume.value/100) GlobalSettings.change_sfx_volume() func _on_master_volume_mute_toggled(toggled_on: bool) -> void: ConfigFileHandler.save_audio_setting("master_volume_mute", toggled_on) GlobalSettings.mute_master(master_volume_mute.button_pressed) func _on_music_volume_mute_toggled(toggled_on: bool) -> void: ConfigFileHandler.save_audio_setting("music_volume_mute", toggled_on) GlobalSettings.mute_music(music_volume_mute.button_pressed) func _on_sfx_volume_mute_toggled(toggled_on: bool) -> void: ConfigFileHandler.save_audio_setting("sfx_volume_mute", toggled_on) GlobalSettings.mute_sfx(sfx_volume_mute.button_pressed) # Settings func _process(delta: float) -> void: check_Esc() func check_Esc(): if Input.is_action_just_pressed("back"): visible = false func _on_back_pressed() -> void: visible = false