SolokNightAdventures/global/ConfigFileHandler.gd
2025-02-15 15:36:27 +01:00

40 lines
1.2 KiB
GDScript

extends Node
var config = ConfigFile.new()
const SETTINGS_FILE_PATH = "user://settings.ini"
func _ready():
if !FileAccess.file_exists(SETTINGS_FILE_PATH):
config.set_value("video", "fullscreen", true)
config.set_value("audio", "master_volume", 1.0)
config.set_value("audio", "music_volume", 1.0)
config.set_value("audio", "sfx_volume", 1.0)
config.set_value("audio", "master_volume_mute", false)
config.set_value("audio", "music_volume_mute", false)
config.set_value("audio", "sfx_volume_mute", false)
config.save(SETTINGS_FILE_PATH)
else:
config.load(SETTINGS_FILE_PATH)
func save_video_setting(key: String, value):
config.set_value("video",key,value)
config.save(SETTINGS_FILE_PATH)
func load_video_settings():
var video_settings ={}
for key in config.get_section_keys("video"):
video_settings[key] = config.get_value("video", key)
return video_settings
func save_audio_setting(key: String, value):
config.set_value("audio",key,value)
config.save(SETTINGS_FILE_PATH)
func load_audio_settings():
var audio_settings ={}
for key in config.get_section_keys("audio"):
audio_settings[key] = config.get_value("audio", key)
return audio_settings