commit #13
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parent
96a23c0c38
commit
1b9a83b8ba
2 changed files with 93 additions and 50 deletions
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@ -603,49 +603,10 @@ val show = createShow {
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}
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lightStep(StepCue.Text("Maria", "Hallo, Ingo", "beim ersten Laut")) {
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Tops.left.brightness.fade(20.percent, 3.seconds)
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Tops.right.brightness.fade(100.percent, 3.seconds)
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}
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lightStep(StepCue.Text("Kathi", "Tag, Christine", "beim ersten Laut")) {
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Tops.right.brightness.fade(20.percent, 3.seconds)
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Tops.left.brightness.fade(100.percent, 3.seconds)
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}
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lightStep(StepCue.Text("Maria", "Hallo, Jakob", "beim ersten Laut")) {
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Tops.left.brightness.fade(20.percent, 3.seconds)
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Tops.right.brightness.fade(100.percent, 3.seconds)
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}
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lightStep(StepCue.Text("Kathi", "Tag, Gudrun", "beim ersten Laut")) {
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Tops.right.brightness.fade(20.percent, 3.seconds)
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Tops.left.brightness.fade(100.percent, 3.seconds)
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}
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lightStep(StepCue.Text("Maria", "Hallo, Achim", "beim ersten Laut")) {
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Tops.left.brightness.fade(20.percent, 3.seconds)
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Tops.right.brightness.fade(100.percent, 3.seconds)
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}
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lightStep(StepCue.Text("Kathi", "Hallo, Moni", "beim ersten Laut")) {
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Tops.right.brightness.fade(50.percent, 3.seconds)
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Tops.left.brightness.fade(100.percent, 3.seconds)
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}
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lightStep(StepCue.Text("Kathi", "in dem Musical?", "beim letzten Wort")) {
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Tops.left.brightness.fade(50.percent, 3.seconds)
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}
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}
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scene("3.7") {
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step(StepCue.MusicStart("Terminhektik", 1.minutes + 30.seconds)) {
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actors {
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// TODO: Woher?
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+"Sven"
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+"Tina"
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+"Eva"
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}
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step(StepCue.MusicStart("Rope-Skipping-Tanz", 3.minutes)) {
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onRun {
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Washs.both.forEach {
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite)
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@ -682,10 +643,8 @@ val show = createShow {
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}
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lightStep(StepCue.Custom("Nächster Klavier-Ton")) {
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Washs.both.forEach { it.brightness.fade(100.percent, 200.milliseconds) }
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Washs.left.beamAngle.sine(2.seconds, start = 0.percent)
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Washs.right.beamAngle.sine(2.seconds, start = 100.percent)
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FrontLights.all.forEach { it.brightness.fade(50.percent, 30.seconds) }
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}
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lightStep(StepCue.Custom("5× gleicher Klavier-Ton")) {
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@ -713,18 +672,97 @@ val show = createShow {
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Washs.left.colorWheelMode.static(CoemarProWash.ColorWheelMode.Rotate(30.percent, false))
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Washs.right.colorWheelMode.static(CoemarProWash.ColorWheelMode.Rotate(30.percent, true))
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}
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lightStep(StepCue.Custom("Crash-Becken, Klavier-Solo")) {
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Washs.both.forEach { it.brightness.off(200.milliseconds) }
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}
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lightStep(StepCue.Custom("+2 Takte")) {
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FrontLights.all.forEach { it.brightness.fade(50.percent, 30.seconds) }
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bar.brightness.sine(4.seconds, 20.percent, 50.percent)
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bar.color.static(Color(40.degrees, 25.percent))
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Washs.both.forEach {
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it.brightness.fade(100.percent, 200.milliseconds)
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it.beamAngle.sine(4.seconds, start = 100.percent)
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}
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}
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lightStep(StepCue.Custom("Crash-Becken, Klavier-Solo")) {
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Washs.both.forEach { it.brightness.fade(0.percent, 200.seconds) }
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}
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lightStep(StepCue.Custom("+1 Takt")) {
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Washs.both.forEach {
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it.tilt.static(270.degrees)
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it.beamAngle.fade(100.percent, 500.milliseconds)
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite)
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}
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}
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lightStep(StepCue.Custom("Schlagzeug-Einsatz")) {
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Washs.both.forEach {
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it.brightness.static(100.percent)
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it.strobeSpeed.static(50.percent) // TODO: Mit dem Schlagzeug matchen
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}
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}
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lightStep(StepCue.Custom("Nächster Takt-Anfang")) {
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Washs.both.forEach {
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it.brightness.static(100.percent)
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it.strobeSpeed.static(0.percent)
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it.tilt.static(180.degrees)
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}
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Washs.left.colorWheelMode.static(CoemarProWash.ColorWheelMode.Rotate(30.percent, false))
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Washs.right.colorWheelMode.static(CoemarProWash.ColorWheelMode.Rotate(30.percent, true))
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}
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lightStep(StepCue.Custom("Hi-Hat-Kuppe wird malträtiert")) {
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bar.brightness.sine(2.seconds, 20.percent, 50.percent)
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}
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lightStep(StepCue.Custom("Breakdown am Ende")) {
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bar.brightness.fade(25.percent, 200.milliseconds)
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FrontLights.all.forEach { it.brightness.off() }
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Washs.both.forEach { it.brightness.off(200.milliseconds) }
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launch {
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delay(200)
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Washs.both.forEach { it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite) }
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}
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}
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lightStep(StepCue.Custom("Schlussschlag")) {
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bar.brightness.pulseOnce(200.milliseconds, 1.seconds)
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FrontLights.all.forEach { it.brightness.pulseOnce(0.milliseconds, 1.seconds) }
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Washs.both.forEach { it.brightness.pulseOnce(0.milliseconds, 1.seconds) }
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}
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}
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scene("3.7") {
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step(StepCue.MusicEnd) {
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}
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step(StepCue.MusicStart("Terminhektik", 1.minutes + 30.seconds)) {
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actors {
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// TODO: Woher?
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+"Sven"
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+"Tina"
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+"Eva"
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}
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onRun {
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FrontLights.all.forEach { it.brightness.fade(50.percent, 8.seconds) }
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}
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}
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}
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scene("3.8") {
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step(StepCue.MusicEnd) {
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onRun {
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FrontLights.all.forEach { it.brightness.static(50.percent) }
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}
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}
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step {
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trigger = StepCue.Custom("Auftritt Paula")
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step(StepCue.Custom("Auftritt Paula")) {
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onRun {
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(FrontLights.right + FrontLights.left).forEach { it.brightness.fade(0.percent, 5.seconds) }
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// kühle Farben
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@ -751,8 +789,12 @@ val show = createShow {
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}
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// RnR entfällt
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}
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scene("4.1") {
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// Pause
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act("Vierter Akt") {
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scene("1") {
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step {
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trigger = StepCue.MusicStart("Pause", 69.seconds)
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}
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@ -108,7 +108,8 @@ abstract class FloatDV<T>(private val initialStaticValue: Float) : DynamicValue<
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}
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fun sine(period: Duration, minimum: T = minimumValue, maximum: T = maximumValue, start: T = getCurrentValue()) {
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val offset = asin((fromDomain(start) - State.Sine.calculateD(fromDomain(minimum))) / State.Sine.calculateA(fromDomain(minimum), fromDomain(maximum)))
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val coercedStart = fromDomain(start).coerceIn(fromDomain(minimum), fromDomain(maximum))
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val offset = asin((coercedStart - State.Sine.calculateD(fromDomain(minimum))) / State.Sine.calculateA(fromDomain(minimum), fromDomain(maximum)))
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state = State.Sine(offset, fromDomain(minimum), fromDomain(maximum), period)
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}
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