commit 95

This commit is contained in:
Moritz Ruth 2025-03-24 16:27:18 +01:00
parent 216efdc0e4
commit 456e46cabf
Signed by: moritzruth
GPG key ID: C9BBAB79405EE56D
9 changed files with 107 additions and 69 deletions

View file

@ -2,7 +2,6 @@ package de.moritzruth.dracula_musical.act
import de.moritzruth.dracula_musical.device.* import de.moritzruth.dracula_musical.device.*
import de.moritzruth.dracula_musical.song.* import de.moritzruth.dracula_musical.song.*
import de.moritzruth.theaterdsl.device.reset
import de.moritzruth.theaterdsl.show.CurtainState import de.moritzruth.theaterdsl.show.CurtainState
import de.moritzruth.theaterdsl.show.PropPosition import de.moritzruth.theaterdsl.show.PropPosition
import de.moritzruth.theaterdsl.show.ShowBuilderContext import de.moritzruth.theaterdsl.show.ShowBuilderContext
@ -44,7 +43,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
scene("Tanz mit einem Vampir [47]") { scene("Tanz mit einem Vampir [47]") {
songDuettDraculaMina() songDuettDraculaMina()
step(StepCue.Custom("Mina präsentiert Dracula ihren Hals")) { step(StepCue.Custom("Dracula ist im Begriff zu beißen")) {
actors { actors {
+"Ascot / durch Mitte" +"Ascot / durch Mitte"
+"Oberschwester / durch Mitte" +"Oberschwester / durch Mitte"
@ -71,7 +70,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
onRun { onRun {
FrontLights.center { it.brightness.fade(40.percent, 20.seconds) } FrontLights.center { it.brightness.fade(75.percent, 20.seconds) }
} }
} }
@ -102,8 +101,9 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
onRun { onRun {
FrontLights.center { it.brightness.fade(75.percent, 10.seconds) } FrontLights.left { it.brightness.off(15.seconds) }
backlightBar.brightness.fade(25.percent, 10.seconds) FrontLights.center { it.brightness.fade(75.percent, 15.seconds) }
FrontLights.right { it.brightness.off(15.seconds) }
Tops.both { Tops.both {
it.startRoomMovement(2.0) it.startRoomMovement(2.0)
@ -135,9 +135,10 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
onRun { onRun {
Tops.both { Tops.both {
it.brightness.off() it.brightness.off(2.seconds)
it.strobeSpeed.off() it.strobeSpeed.off()
} }
BlinderBars.all { it.brightness.off(1.seconds) } BlinderBars.all { it.brightness.off(1.seconds) }
FrontLights.center { it.brightness.fade(75.percent, 1.seconds) } FrontLights.center { it.brightness.fade(75.percent, 1.seconds) }
} }
@ -189,7 +190,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
curtainState = CurtainState.OPEN curtainState = CurtainState.OPEN
onRun { onRun {
FrontLights.center { it.brightness.fade(40.percent, 8.seconds) } FrontLights.center { it.brightness.fade(50.percent, 8.seconds) }
sidelight.color1.fadeRandomAround(230.degrees, 30.degrees, 2.seconds) sidelight.color1.fadeRandomAround(230.degrees, 30.degrees, 2.seconds)
sidelight.color2.fadeRandomAround(230.degrees, 35.degrees, 4.seconds) sidelight.color2.fadeRandomAround(230.degrees, 35.degrees, 4.seconds)
@ -208,7 +209,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
onRun { onRun {
FrontLights.center { it.brightness.off(8.seconds) } FrontLights.center { it.brightness.fade(30.percent, 8.seconds) }
} }
} }
@ -218,7 +219,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
onRun { onRun {
FrontLights.center { it.brightness.fade(40.percent, 5.seconds) } FrontLights.center { it.brightness.fade(50.percent, 5.seconds) }
} }
} }
@ -227,11 +228,23 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
-"Ascot / durch rechte Tür" -"Ascot / durch rechte Tür"
-"Backe / durch rechte Tür" -"Backe / durch rechte Tür"
-"Timmy / durch rechte Tür" -"Timmy / durch rechte Tür"
+"Dracula / von rechts" +"Dracula"
+"Renfield / hinter Fenster" +"Renfield / hinter Fenster"
} }
rightSpotTarget = "Dracula (rechts)" rightSpotTarget = "Dracula"
onRun {
FrontLights.right.devices.last().brightness.fade(50.percent, 10.seconds)
}
}
lightStep(StepCue.Custom("Dracula erscheint")) {
Spots.right.brightness.fade(100.percent, 2.seconds)
}
lightStep(StepCue.Custom("Dracula verschwindet")) {
Spots.right.brightness.off(1.seconds)
} }
lightStep(StepCue.Custom("Dracula erscheint")) { lightStep(StepCue.Custom("Dracula erscheint")) {
@ -249,6 +262,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
onRun { onRun {
Spots.right.brightness.off(2.seconds) Spots.right.brightness.off(2.seconds)
FrontLights.right.devices.last().brightness.off(6.seconds)
} }
} }
} }
@ -306,7 +320,8 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
onRun { onRun {
Tops.both { it.reset() } Tops.both { it.brightness.off(2.seconds) }
BlinderBars.all { it.brightness.off(1.seconds) } BlinderBars.all { it.brightness.off(1.seconds) }
FrontLights.center { it.brightness.fade(75.percent, 1.seconds) } FrontLights.center { it.brightness.fade(75.percent, 1.seconds) }
} }
@ -362,7 +377,12 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
onRun { onRun {
BlinderBars.all { it.brightness.off(1.seconds) } BlinderBars.all { it.brightness.off(1.seconds) }
Tops.both { it.reset() }
Tops.both {
it.brightness.off(2.seconds)
it.strobeSpeed.off()
}
Washs.both { it.brightness.off() } Washs.both { it.brightness.off() }
FrontLights.center { it.brightness.fade(75.percent, 1.seconds) } FrontLights.center { it.brightness.fade(75.percent, 1.seconds) }
} }
@ -410,7 +430,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
sidelight.color3.static(Color(hue = 230.degrees, saturation = 20.percent)) sidelight.color3.static(Color(hue = 230.degrees, saturation = 20.percent))
sidelight.color4.static(Color(hue = 230.degrees, saturation = 20.percent)) sidelight.color4.static(Color(hue = 230.degrees, saturation = 20.percent))
sidelight.brightness.fade(50.percent, 8.seconds) sidelight.brightness.fade(50.percent, 8.seconds)
FrontLights.center { it.brightness.fade(75.percent, 8.seconds) } FrontLights.all { it.brightness.fade(30.percent, 8.seconds) }
} }
} }
@ -492,8 +512,8 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
Washs.both { it.brightness.pulse(1.8.seconds, 0.15.seconds, 0.3.seconds, startDelay = 0.4.seconds) } Washs.both { it.brightness.pulse(1.8.seconds, 0.15.seconds, 0.3.seconds, startDelay = 0.4.seconds) }
} }
lightStep(StepCue.Custom("Der Vorhang wird geöffnet")) { lightStep(StepCue.Custom("Die Vampire schreien schmerzerfüllt")) {
FrontLights.center { it.brightness.static(100.percent) } FrontLights.all { it.brightness.fade(100.percent, 1.seconds) }
backlightBar.color.fade(Color.WARM_WHITE, 0.5.seconds) backlightBar.color.fade(Color.WARM_WHITE, 0.5.seconds)
backlightBar.brightness.pulseOnce(0.5.seconds, 25.seconds, end = 40.percent) backlightBar.brightness.pulseOnce(0.5.seconds, 25.seconds, end = 40.percent)
@ -514,6 +534,20 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
it.brightness.pulseOnce(0.5.seconds, 10.seconds) it.brightness.pulseOnce(0.5.seconds, 10.seconds)
} }
} }
step(StepCue.Custom("Die Vampire sind gestorben")) {
actors {
-"Dracula"
-"Eloïse"
-"Françoise"
-"Bernadette"
-"Ascot"
-"Backe"
-"Timmy"
-"Lucy"
-"Hawkins"
}
}
} }
scene("Liebe macht blind [67]") { scene("Liebe macht blind [67]") {
@ -521,21 +555,12 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
actors { actors {
-"Van Helsing / durch Mitte" -"Van Helsing / durch Mitte"
-"Dr. Sewart / durch Mitte" -"Dr. Sewart / durch Mitte"
-"Dracula / ist verdampft"
-"Eloïse / ist verdampft"
-"Françoise / ist verdampft"
-"Bernadette / ist verdampft"
-"Ascot / ist verdampft"
-"Backe / ist verdampft"
-"Timmy / ist verdampft"
-"Lucy / ist verdampft"
-"Hawkins / ist verdampft"
} }
leftSpotTarget = "Jonathan" leftSpotTarget = "Jonathan"
onRun { onRun {
FrontLights.center { it.brightness.off(20.seconds) } FrontLights.all { it.brightness.fade(40.percent, 20.seconds) }
Spots.left.brightness.fade(100.percent, 10.seconds) Spots.left.brightness.fade(100.percent, 10.seconds)
backlightBar.brightness.off(20.seconds) backlightBar.brightness.off(20.seconds)
sidelight.brightness.fade(20.percent, 20.seconds) sidelight.brightness.fade(20.percent, 20.seconds)
@ -557,12 +582,11 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
lightStep(StepCue.Custom("Musik: Wechsel in moll")) { lightStep(StepCue.Custom("Musik: Wechsel in moll")) {
sidelight.colors.forEach { it.fade(Color.RED, 10.seconds) } sidelight.colors.forEach { it.fade(Color.RED, 10.seconds) }
sidelight.brightness.fade(40.percent, 10.seconds) sidelight.brightness.fade(40.percent, 10.seconds)
} }
lightStep(StepCue.Custom("Musik: Einsetzen der Orgel")) { lightStep(StepCue.Custom("Musik: +1 Takt")) {
backlightBar.color.fade(Color(hue = 359.degrees), 6.seconds) backlightBar.color.fade(Color(hue = 359.degrees), 6.seconds)
backlightBar.brightness.fade(60.percent, 5.seconds) backlightBar.brightness.fade(60.percent, 5.seconds)
@ -584,15 +608,17 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
it.brightness.pulseOnce(0.seconds, 0.2.seconds) it.brightness.pulseOnce(0.seconds, 0.2.seconds)
} }
Washs.both { it.brightness.off(0.2.seconds) }
sidelight.brightness.off(0.1.seconds) sidelight.brightness.off(0.1.seconds)
backlightBar.brightness.off(0.1.seconds) backlightBar.brightness.off(0.1.seconds)
} }
step(StepCue.Custom("2. Beat")) { step(StepCue.Custom("2. Beat")) {
rightSpotTarget = "Jonathans Kopf (sofort von weit auf schmal ziehen)" rightSpotTarget = "Jonathans Kopf (sofort von weit auf schmal ziehen)"
onRun { onRun {
Spots.right.brightness.fade(start = 100.percent, end = 0.percent, duration = 2.seconds) Spots.right.brightness.fade(start = 100.percent, end = 0.percent, duration = 5.seconds)
} }
} }
@ -610,6 +636,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
lightStep(StepCue.Custom("4. Beat")) { lightStep(StepCue.Custom("4. Beat")) {
backlightBar.brightness.pulseOnce(0.seconds, 10.seconds) backlightBar.brightness.pulseOnce(0.seconds, 10.seconds)
FrontLights.all { it.brightness.off(4.seconds) }
} }
} }

View file

@ -11,11 +11,11 @@ import kotlin.time.Duration.Companion.seconds
fun SceneBuilderContext.songDuettDraculaMina() { fun SceneBuilderContext.songDuettDraculaMina() {
step(StepCue.MusicStart("Duett: Dracula & Mina", 4.minutes + 10.seconds)) { step(StepCue.MusicStart("Duett: Dracula & Mina", 4.minutes + 10.seconds)) {
leftSpotTarget = "Dracula"
rightSpotTarget = "Mina" rightSpotTarget = "Mina"
rightSpotTarget = "Dracula"
onRun { onRun {
FrontLights.center { it.brightness.fade(25.percent, 30.seconds) } FrontLights.center { it.brightness.fade(30.percent, 30.seconds) }
Spots.right.brightness.fade(100.percent, 30.seconds) Spots.right.brightness.fade(100.percent, 30.seconds)
Spots.left.brightness.fade(100.percent, 30.seconds) Spots.left.brightness.fade(100.percent, 30.seconds)
@ -29,10 +29,6 @@ fun SceneBuilderContext.songDuettDraculaMina() {
} }
} }
lightStep(StepCue.Text("Dracula", "Ich kenne dich!")) {
FrontLights.center { it.brightness.off(15.seconds) }
}
lightStep(StepCue.Text("Mina", "Ich kenne dich!", "Anfang")) { lightStep(StepCue.Text("Mina", "Ich kenne dich!", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, dreamy it.preset.static(StairvilleSplb.Preset.STUB) // flowy, dreamy
@ -45,9 +41,10 @@ fun SceneBuilderContext.songDuettDraculaMina() {
it.colorWheelMode.static(CoemarProWash.ColorWheelMode.DarkBlue) it.colorWheelMode.static(CoemarProWash.ColorWheelMode.DarkBlue)
} }
Tops.left.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(10.percent, backwards = true))
Tops.right.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(10.percent, backwards = true))
Tops.both { Tops.both {
it.startRoomMovement(2.5) it.startRoomMovement(2.5)
it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(10.percent))
it.prismMode.static(FuturelightDmh160.PrismMode.FACETS_8) it.prismMode.static(FuturelightDmh160.PrismMode.FACETS_8)
it.prismRotationSpeed.static(5.percent) it.prismRotationSpeed.static(5.percent)
} }
@ -68,7 +65,11 @@ fun SceneBuilderContext.songDuettDraculaMina() {
Washs.both { it.brightness.off(4.seconds) } Washs.both { it.brightness.off(4.seconds) }
} }
lightStep(StepCue.Text("Dracula & Mina", "Komm!", "Anfang")) { step(StepCue.Text("Dracula & Mina", "Komm!", "Anfang")) {
leftSpotTarget = null
rightSpotTarget = "Dracula & Mina"
onRun {
Tops.both { it.brightness.off(4.seconds) } Tops.both { it.brightness.off(4.seconds) }
Washs.both { Washs.both {
it.pointAtStageCenter() it.pointAtStageCenter()
@ -76,15 +77,16 @@ fun SceneBuilderContext.songDuettDraculaMina() {
it.beamAngle.static(0.percent) it.beamAngle.static(0.percent)
} }
Spots.right.brightness.off(6.seconds) Spots.left.brightness.off(6.seconds)
sidelight.brightness.off(6.seconds) sidelight.brightness.off(6.seconds)
backlightBar.color.static(Color.RED) backlightBar.color.static(Color.RED)
backlightBar.brightness.pulseOnce(8.seconds, 6.seconds) backlightBar.brightness.pulseOnce(8.seconds, 6.seconds)
} }
}
lightStep(StepCue.MusicEnd) { lightStep(StepCue.MusicEnd) {
Spots.left.brightness.off(3.seconds) Spots.right.brightness.off(3.seconds)
backlightBar.brightness.pulse(1.8.seconds, 0.15.seconds, 0.2.seconds, peak = 40.percent, startDelay = 0.seconds) backlightBar.brightness.pulse(1.8.seconds, 0.15.seconds, 0.2.seconds, peak = 40.percent, startDelay = 0.seconds)
Washs.both { it.brightness.pulse(1.8.seconds, 0.15.seconds, 0.3.seconds, startDelay = 0.4.seconds) } Washs.both { it.brightness.pulse(1.8.seconds, 0.15.seconds, 0.3.seconds, startDelay = 0.4.seconds) }

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@ -35,6 +35,10 @@ fun SceneBuilderContext.songFinale() {
actors { actors {
+"Alle" +"Alle"
} }
onRun {
FrontLights.all { it.brightness.fade(100.percent, 20.seconds) }
}
} }
step(StepCue.Text("Van Helsing", "Nur eines haben sie nicht…")) { step(StepCue.Text("Van Helsing", "Nur eines haben sie nicht…")) {
@ -43,8 +47,6 @@ fun SceneBuilderContext.songFinale() {
onRun { onRun {
Spots.right.brightness.off(10.seconds) Spots.right.brightness.off(10.seconds)
FrontLights.center { it.brightness.fade(100.percent, 5.seconds) } FrontLights.center { it.brightness.fade(100.percent, 5.seconds) }
backlightBar.color.cycle(12.seconds)
backlightBar.brightness.fade(100.percent, 20.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // warm-white, flowing it.preset.static(StairvilleSplb.Preset.STUB) // warm-white, flowing
@ -53,9 +55,8 @@ fun SceneBuilderContext.songFinale() {
} }
lightStep(StepCue.Custom("Musik: Schlussschlag")) { lightStep(StepCue.Custom("Musik: Schlussschlag")) {
FrontLights.center { it.brightness.off(1.seconds) } FrontLights.all { it.brightness.off(4.seconds) }
BlinderBars.all { it.brightness.off(1.seconds) } BlinderBars.all { it.brightness.off(2.seconds) }
backlightBar.brightness.off(1.seconds)
} }
step(StepCue.MusicEnd) { step(StepCue.MusicEnd) {

View file

@ -23,7 +23,7 @@ fun SceneBuilderContext.songLucy() {
Washs.both { Washs.both {
it.pointAtCeiling() it.pointAtCeiling()
it.colorWheelMode.static(CoemarProWash.ColorWheelMode.White) it.colorWheelMode.static(CoemarProWash.ColorWheelMode.White)
it.magenta.static(100.percent) it.magenta.static(40.percent)
it.beamAngle.static(100.percent) it.beamAngle.static(100.percent)
} }

View file

@ -40,11 +40,11 @@ fun SceneBuilderContext.songMaskenball() {
onRun { onRun {
backlightBar.brightness.off(4.seconds) backlightBar.brightness.off(4.seconds)
FrontLights.center { it.brightness.fade(100.percent, 2.seconds) } FrontLights.all { it.brightness.fade(100.percent, 2.seconds) }
Tops.both { Tops.both {
it.startRoomMovement(5.0) it.startRoomMovement(5.0)
it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(20.percent)) it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(15.percent))
it.prismMode.static(FuturelightDmh160.PrismMode.FACETS_3) it.prismMode.static(FuturelightDmh160.PrismMode.FACETS_3)
it.prismRotationSpeed.static(10.percent) it.prismRotationSpeed.static(10.percent)
} }
@ -62,7 +62,6 @@ fun SceneBuilderContext.songMaskenball() {
Tops.both { it.brightness.fade(100.percent, 1.seconds) } Tops.both { it.brightness.fade(100.percent, 1.seconds) }
Washs.both { it.brightness.fade(100.percent, 1.seconds) } Washs.both { it.brightness.fade(100.percent, 1.seconds) }
FrontLights.center { it.brightness.fade(100.percent, 2.seconds) }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // theatre-like, warm it.preset.static(StairvilleSplb.Preset.STUB) // theatre-like, warm
@ -72,12 +71,12 @@ fun SceneBuilderContext.songMaskenball() {
} }
lightStep(StepCue.Custom("Musik: Breakdown am Ende")) { lightStep(StepCue.Custom("Musik: Breakdown am Ende")) {
backlightBar.color.cycle(20.seconds)
BlinderBars.all { it.presetSpeed.fade(0.percent, 5.seconds) } BlinderBars.all { it.presetSpeed.fade(0.percent, 5.seconds) }
Washs.both { it.brightness.off(5.seconds) } Washs.both { it.brightness.off(5.seconds) }
} }
lightStep(StepCue.Custom("Musik: Schlussschlag")) { lightStep(StepCue.Custom("Musik: Schlussschlag")) {
backlightBar.color.cycle(20.seconds)
Tops.both { it.brightness.off(5.seconds) } Tops.both { it.brightness.off(5.seconds) }
Washs.both { it.brightness.pulseOnce(0.2.seconds, 5.seconds) } Washs.both { it.brightness.pulseOnce(0.2.seconds, 5.seconds) }
BlinderBars.all { it.brightness.off(5.seconds) } BlinderBars.all { it.brightness.off(5.seconds) }
@ -99,6 +98,9 @@ fun SceneBuilderContext.songMaskenball() {
onRun { onRun {
backlightBar.brightness.off(20.seconds) backlightBar.brightness.off(20.seconds)
FrontLights.left { it.brightness.off(30.seconds) }
FrontLights.center { it.brightness.fade(75.percent, 30.seconds) }
FrontLights.right { it.brightness.off(30.seconds) }
} }
} }
} }

View file

@ -174,8 +174,8 @@ fun SceneBuilderContext.songMittsommernacht() {
rightSpotTarget = "Vampire (sprunghaft hin und her)" rightSpotTarget = "Vampire (sprunghaft hin und her)"
onRun { onRun {
Spots.left.brightness.static(50.percent) Spots.left.brightness.static(100.percent)
Spots.right.brightness.static(50.percent) Spots.right.brightness.static(100.percent)
BlinderBars.all { BlinderBars.all {
it.color.reset() it.color.reset()

View file

@ -18,9 +18,11 @@ fun SceneBuilderContext.songRepriseMaskenball() {
} }
onRun { onRun {
FrontLights.all { it.brightness.fade(100.percent, 6.seconds) }
Tops.both { Tops.both {
it.startRoomMovement(5.0) it.startRoomMovement(5.0)
it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(20.percent)) it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.Rotate(10.percent))
it.prismMode.static(FuturelightDmh160.PrismMode.FACETS_3) it.prismMode.static(FuturelightDmh160.PrismMode.FACETS_3)
it.prismRotationSpeed.static(10.percent) it.prismRotationSpeed.static(10.percent)
it.brightness.fade(100.percent, 3.seconds) it.brightness.fade(100.percent, 3.seconds)
@ -44,23 +46,25 @@ fun SceneBuilderContext.songRepriseMaskenball() {
} }
lightStep(StepCue.Custom("Lucy schreit")) { lightStep(StepCue.Custom("Lucy schreit")) {
FrontLights.all { it.brightness.fade(100.percent, 5.seconds) }
Tops.both { Tops.both {
it.pan.static(it.pan.getCurrentValue()) it.pan.static(it.pan.getCurrentValue())
it.tilt.static(it.pan.getCurrentValue()) it.tilt.static(it.pan.getCurrentValue())
it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.White) it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.White)
it.prismMode.static(FuturelightDmh160.PrismMode.FROST) it.prismMode.static(FuturelightDmh160.PrismMode.FROST)
it.brightness.off(10.seconds) it.brightness.off(20.seconds)
} }
backlightBar.color.fade(Color.WARM_WHITE, 0.5.seconds) backlightBar.color.fade(Color.WARM_WHITE, 0.5.seconds)
backlightBar.brightness.pulseOnce(2.seconds, 6.seconds, end = 50.percent) backlightBar.brightness.pulseOnce(2.seconds, 6.seconds)
BlinderBars.all { BlinderBars.all {
it.presetSpeed.fade(0.percent, 2.seconds) it.presetSpeed.fade(0.percent, 2.seconds)
it.brightness.pulseOnce(1.seconds, 3.seconds, peak = 50.percent) it.brightness.pulseOnce(1.seconds, 3.seconds, peak = 50.percent)
} }
FrontLights.center { it.brightness.fade(100.percent, 5.seconds) } Washs.both { it.brightness.off(0.5.seconds) }
} }
step(StepCue.MusicEnd) {} step(StepCue.MusicEnd) {}

View file

@ -18,13 +18,14 @@ fun SceneBuilderContext.songStreitDerVampire() {
} }
FrontLights.left { it.brightness.sine(5.seconds, 50.percent, 100.percent, 50.percent) } FrontLights.left { it.brightness.sine(5.seconds, 50.percent, 100.percent, 50.percent) }
FrontLights.center { it.brightness.fade(50.percent, 5.seconds) }
FrontLights.right { it.brightness.sine(5.seconds, 50.percent, 100.percent, 100.percent) } FrontLights.right { it.brightness.sine(5.seconds, 50.percent, 100.percent, 100.percent) }
} }
lightStep(StepCue.MusicEnd) { lightStep(StepCue.MusicEnd) {
BlinderBars.all { it.brightness.off(2.seconds) } BlinderBars.all { it.brightness.off(2.seconds) }
FrontLights.left { it.brightness.off(3.seconds) } FrontLights.left { it.brightness.fade(30.percent, 3.seconds) }
FrontLights.right { it.brightness.off(3.seconds) } FrontLights.right { it.brightness.fade(30.percent, 3.seconds) }
} }
} }

View file

@ -15,6 +15,7 @@ fun SceneBuilderContext.songVanHelsing() {
onRun { onRun {
Spots.right.brightness.fade(100.percent, 20.seconds) Spots.right.brightness.fade(100.percent, 20.seconds)
FrontLights.center { it.brightness.fade(50.percent, 20.seconds) }
} }
} }
@ -26,7 +27,7 @@ fun SceneBuilderContext.songVanHelsing() {
} }
lightStep(StepCue.Text("Van Helsing", "Menschenblut…", "Anfang")) { lightStep(StepCue.Text("Van Helsing", "Menschenblut…", "Anfang")) {
backlightBar.brightness.sine(0.75.seconds, minimum = 50.percent, maximum = 100.percent) backlightBar.brightness.sine(0.75.seconds, minimum = 25.percent, maximum = 75.percent)
backlightBar.color.static(Color(hue = 200.degrees, saturation = 40.percent)) backlightBar.color.static(Color(hue = 200.degrees, saturation = 40.percent))
Tops.both { Tops.both {