commit 64
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parent
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commit
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1 changed files with 318 additions and 20 deletions
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@ -1,32 +1,330 @@
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package de.moritzruth.dracula_musical.song
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package de.moritzruth.dracula_musical.song
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import de.moritzruth.dracula_musical.device.*
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import de.moritzruth.theaterdsl.show.SceneBuilderContext
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import de.moritzruth.theaterdsl.show.SceneBuilderContext
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import de.moritzruth.theaterdsl.show.StepCue
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import de.moritzruth.theaterdsl.show.StepCue
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import de.moritzruth.theaterdsl.value.Color
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import de.moritzruth.theaterdsl.value.degrees
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import de.moritzruth.theaterdsl.value.percent
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import kotlin.time.Duration.Companion.minutes
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import kotlin.time.Duration.Companion.minutes
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import kotlin.time.Duration.Companion.seconds
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import kotlin.time.Duration.Companion.seconds
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fun SceneBuilderContext.songDraculasZorn() {
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fun SceneBuilderContext.songDraculasZorn() {
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step(StepCue.MusicStart("Draculas Zorn", 3.minutes + 50.seconds)) {
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step(StepCue.MusicStart("Draculas Zorn", 3.minutes + 50.seconds)) {
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// Aggressiver Einstieg durchs Publikum
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actors {
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+"Dracula / durchs Publikum"
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}
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rightSpotTarget = "Dracula (im Publikum)"
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onRun {
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Spots.right.brightness.static(100.percent)
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backlightBar.color.fade(Color(hue = 0.degrees, saturation = 100.percent), 10.seconds)
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backlightBar.brightness.fade(20.percent, 10.seconds)
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sidelight.brightness.off(5.seconds)
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BlinderBars.all {
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it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, back-and-forth
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it.presetSpeed.static(75.percent)
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it.brightness.ramp(1.seconds, 25.percent, 0.percent)
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}
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Washs.both {
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it.pointAtCeiling()
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.Red)
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it.beamAngle.static(100.percent)
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}
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}
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}
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}
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// Ruhiger, langsamer Sprechpart
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step(StepCue.Text("Dracula", "Jeder erzittert vor meiner Macht!", "Ende")) {
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// Spannung steigt
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rightSpotTarget = "Dracula"
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// Weiter gehts aggressiv für wenige Takte
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// Langsamer Sprechpart, Spannung steigt
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onRun {
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// "Er ist schuld, er hat uns provoziert"
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BlinderBars.all {
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// Ritardando
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it.brightness.fade(10.percent, 1.seconds)
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// Balladenartige Beschwichtigung im Pulk
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it.presetSpeed.static(10.percent)
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// Stimmungswechsel zu düsterer, nicht mehr im Pulk
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it.preset.static(StairvilleSplb.Preset.STUB) // red, flowy
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// 1 Takt Bridge, besonderer Rhythmus
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}
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// Rückkehr zum Ursprungsrhythmus
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}
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// DRAAAACUUUUUUULAAAAA
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}
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// Fill-in, pick-up
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// DEEEEEEINEEEEEER MAAAAACHT
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lightStep(StepCue.Text("Eloïse", "Was?")) {
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// DRAAAAAAAAACUUUUUULAAAAAAAAAAAA
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sidelight.brightness.fade(40.percent, 10.seconds)
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// DRAAACUUUULAAAAAAAAAA
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FrontLights.all { it.brightness.fade(75.percent, 10.seconds) }
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// Ruhiger: "Du bist unser …"
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Washs.both { it.brightness.pulse(1.5.seconds, 0.1.seconds, 0.4.seconds) }
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// MEIS-TER
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}
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// GRAAAAF DRAAAACUUUUULAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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// Endpose
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lightStep(StepCue.Text("Dracula", "Das seh ich selbst!", "Anfang")) {
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FrontLights.all { it.brightness.fade(40.percent, 1.5.seconds) }
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Washs.both { it.brightness.pulse(0.8.seconds, 0.1.seconds, 0.4.seconds) }
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BlinderBars.all {
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it.brightness.fade(25.percent, 1.5.seconds)
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it.preset.static(StairvilleSplb.Preset.STUB) // blink-y, red
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it.presetSpeed.fade(25.percent, 1.5.seconds)
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}
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}
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lightStep(StepCue.Text("Dracula", "Das seh ich selbst!", "letzte Silbe")) {
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sidelight.brightness.pulseOnce(0.1.seconds, 1.seconds)
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backlightBar.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 20.percent)
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Washs.both { it.brightness.pulseOnce(0.1.seconds, 1.seconds) }
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}
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lightStep(StepCue.Text("Dracula", "Ich bin ja kein Idiot!", "letztes Wort")) {
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backlightBar.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 20.percent)
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BlinderBars.all {
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it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, back-and-forth
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it.presetSpeed.fade(75.percent, 1.seconds)
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}
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}
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lightStep(StepCue.Text("Bernadette", "Er ist bei uns eingebrochen", "Anfang")) {
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sidelight.brightness.fade(40.percent, 10.seconds)
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FrontLights.all { it.brightness.fade(75.percent, 10.seconds) }
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Washs.both { it.brightness.pulse(1.5.seconds, 0.1.seconds, 0.4.seconds) }
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BlinderBars.all {
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it.brightness.fade(30.percent, 8.seconds)
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it.presetSpeed.fade(25.percent, 1.5.seconds)
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it.preset.static(StairvilleSplb.Preset.STUB) // blink-y, red
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}
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}
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lightStep(StepCue.Text("Alle", "Er ist schuld…", "erste Silbe")) {
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BlinderBars.all { it.brightness.fade(50.percent, 0.1.seconds) }
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Washs.both { it.brightness.fade(100.percent, 0.1.seconds) }
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}
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lightStep(StepCue.Text("Alle", "Er ist schuld…", "zweite Silbe")) {
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BlinderBars.inner { it.brightness.off() }
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}
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lightStep(StepCue.Text("Alle", "Er ist schuld…", "dritte Silbe")) {
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BlinderBars.outer { it.brightness.off() }
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Washs.both {
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it.brightness.off()
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it.pointAtStageCenter()
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}
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}
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lightStep(StepCue.Text("Alle", "…provoziert!", "Anfang")) {
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FrontLights.all { it.brightness.fade(75.percent, 2.seconds) }
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sidelight.brightness.fade(75.percent, 2.seconds)
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}
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lightStep(StepCue.Text("Alle", "…ist es…", "Anfang")) {
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FrontLights.right { it.brightness.off(4.seconds) }
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sidelight.brightness.off(6.seconds)
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}
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lightStep(StepCue.Text("Alle", "…eben…", "Anfang")) {
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FrontLights.left { it.brightness.off(4.seconds) }
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}
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lightStep(StepCue.Text("Alle", "…passiert.", "Anfang")) {
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FrontLights.center { it.brightness.off(4.seconds) }
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}
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lightStep(StepCue.Custom("Musik: Fill-in")) {
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backlightBar.color.fade(Color(hue = 300.degrees, saturation = 70.percent), 2.seconds)
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backlightBar.brightness.fade(50.percent, 2.seconds)
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Washs.both {
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.Rotate(20.percent))
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it.brightness.fade(100.percent, 2.seconds)
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}
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BlinderBars.all {
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it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, colorful
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it.presetSpeed.static(25.percent)
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it.brightness.fade(25.percent, 2.seconds)
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}
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FrontLights.all { it.brightness.fade(40.percent, 15.seconds) }
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Tops.both {
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it.pointAtStageMiddleSingleCenterMarking()
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it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.White)
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it.prismMode.static(FuturelightDmh160.PrismMode.FROST)
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}
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}
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lightStep(StepCue.Custom("Musik: Einsatz der E-Gitarre")) {
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backlightBar.color.fade(Color(hue = 359.degrees, saturation = 10.percent), 1.5.seconds)
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backlightBar.brightness.fade(75.percent, 2.seconds)
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sidelight.brightness.fade(50.percent, 10.seconds)
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Tops.both { it.brightness.fade(100.percent, 1.5.seconds) }
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FrontLights.all { it.brightness.off(2.seconds) }
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BlinderBars.all { it.brightness.off(1.5.seconds) }
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Washs.both { it.colorWheelMode.static(CoemarProWash.ColorWheelMode.Red) }
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}
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lightStep(StepCue.Text("Dracula", "Ist das klar?", "letzte Silbe")) {
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backlightBar.color.fade(Color(hue = 359.degrees, saturation = 80.percent), 2.seconds)
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backlightBar.brightness.fade(40.percent, 2.seconds)
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Washs.both { it.brightness.ramp(0.7.seconds, 100.percent, 50.percent) }
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}
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lightStep(StepCue.Text("Alle", "Ja, völlig klar!", "Anfang")) {
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Tops.both {
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it.brightness.off(3.seconds)
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it.startRoomMovement(6.0)
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}
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Washs.both {
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it.brightness.off(1.5.seconds)
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it.pointAtAudience()
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}
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BlinderBars.all {
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it.brightness.fade(25.percent, 1.seconds)
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it.presetSpeed.static(50.percent)
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it.preset.static(StairvilleSplb.Preset.STUB) // blink-y, red
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}
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}
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lightStep(StepCue.Text("Alle", "…Dracula", "Anfang")) {
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backlightBar.color.fade(Color(hue = 359.degrees, saturation = 0.percent), 3.seconds)
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backlightBar.brightness.fade(80.percent, 2.seconds)
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Washs.both {
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it.pointAtCeiling(5.seconds)
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it.brightness.pulseOnce(0.5.seconds, 3.seconds)
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}
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FrontLights.all { it.brightness.fade(100.percent, 3.seconds) }
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BlinderBars.all {
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it.brightness.off(3.seconds)
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it.presetSpeed.fade(0.percent, 1.seconds)
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}
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}
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lightStep(StepCue.Custom("Musik: Fill-in")) {
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FrontLights.all { it.brightness.off(2.seconds) }
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sidelight.brightness.off(3.seconds)
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BlinderBars.all {
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it.preset.static(null)
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it.color.static(Color.WHITE)
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it.brightness.pulseOnce(1.5.seconds, 3.seconds)
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}
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}
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lightStep(StepCue.Text("Alle", "Du bist der Herr…", "Anfang")) {
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backlightBar.brightness.static(100.percent)
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backlightBar.strobeSpeed.static(80.percent)
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backlightBar.color.static(Color(hue = 0.degrees, saturation = 0.percent))
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Tops.left.brightness.sine(6.seconds, start = 0.percent)
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Tops.right.brightness.sine(6.seconds, start = 100.percent)
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Washs.both { it.brightness.rampDown(0.7.seconds) }
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}
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lightStep(StepCue.Text("Alle", "…deiner Macht.", "Anfang")) {
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backlightBar.strobeSpeed.fade(40.percent, 2.seconds)
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|
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|
Tops.both { it.brightness.off(2.seconds) }
|
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Washs.both { it.brightness.fade(100.percent, 2.seconds) }
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}
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lightStep(StepCue.Custom("Musik: Einsatz der E-Gitarre")) {
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|
backlightBar.strobeSpeed.fade(80.percent, 0.5.seconds)
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BlinderBars.all {
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|
it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, moving into one direction
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|
it.presetSpeed.static(90.percent)
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|
it.color.reset()
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|
it.brightness.fade(30.percent, 0.5.seconds)
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|
}
|
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|
}
|
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|
|
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|
lightStep(StepCue.Text("Alle", "Dracula", "erste Silbe")) {
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|
BlinderBars.inner { it.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 30.percent) }
|
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|
}
|
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|
|
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|
lightStep(StepCue.Text("Alle", "Dracula", "zweite Silbe")) {
|
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|
BlinderBars.outer { it.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 30.percent) }
|
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|
}
|
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|
|
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|
lightStep(StepCue.Text("Alle", "Dracula", "dritte Silbe")) {
|
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|
BlinderBars.all { it.brightness.pulseOnce(0.1.seconds, 2.seconds, end = 30.percent) }
|
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|
|
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|
Tops.both { it.pointAtStageMiddleSingleCenterMarking() }
|
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|
}
|
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|
|
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|
lightStep(StepCue.Text("Alle", "Dracula", "erste Silbe")) {
|
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|
FrontLights.left { it.brightness.static(100.percent) }
|
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|
}
|
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|
|
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|
lightStep(StepCue.Text("Alle", "Dracula", "zweite Silbe")) {
|
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|
FrontLights.right { it.brightness.static(100.percent) }
|
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|
}
|
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|
|
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|
lightStep(StepCue.Text("Alle", "Dracula", "dritte Silbe")) {
|
||||||
|
FrontLights.all { it.brightness.off() }
|
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|
}
|
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|
|
||||||
|
lightStep(StepCue.Text("Alle", "Du bist unser…", "Anfang")) {
|
||||||
|
backlightBar.strobeSpeed.fade(10.percent, 2.seconds)
|
||||||
|
sidelight.brightness.fade(30.percent, 1.seconds)
|
||||||
|
Washs.both { it.brightness.ramp(1.seconds, 100.percent, 50.percent) }
|
||||||
|
}
|
||||||
|
|
||||||
|
lightStep(StepCue.Text("Alle", "Meister!", "erste Silbe")) {
|
||||||
|
backlightBar.strobeSpeed.static(0.percent)
|
||||||
|
backlightBar.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 40.percent)
|
||||||
|
}
|
||||||
|
|
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|
lightStep(StepCue.Text("Alle", "Meister!", "zweite Silbe")) {
|
||||||
|
sidelight.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 40.percent)
|
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|
}
|
||||||
|
|
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|
lightStep(StepCue.Text("Alle", "Graf Dracula!", "Anfang")) {
|
||||||
|
FrontLights.all { it.brightness.fade(50.percent, 8.seconds) }
|
||||||
|
|
||||||
|
sidelight.brightness.fade(100.percent, 8.seconds)
|
||||||
|
|
||||||
|
backlightBar.strobeSpeed.fade(100.percent, 8.seconds)
|
||||||
|
backlightBar.brightness.fade(100.percent, 2.seconds)
|
||||||
|
|
||||||
|
BlinderBars.all {
|
||||||
|
it.brightness.fade(30.percent, 8.seconds)
|
||||||
|
it.presetSpeed.static(100.percent)
|
||||||
|
}
|
||||||
|
|
||||||
|
Washs.both { it.brightness.ramp(0.6.seconds, 100.percent, 0.percent) }
|
||||||
|
}
|
||||||
|
|
||||||
|
lightStep(StepCue.Custom("Musik: Schlussschlag")) {
|
||||||
|
Tops.both { it.brightness.pulseOnce(0.1.seconds, 6.seconds) }
|
||||||
|
FrontLights.all { it.brightness.off() }
|
||||||
|
sidelight.brightness.off(1.seconds)
|
||||||
|
|
||||||
|
backlightBar.strobeSpeed.off()
|
||||||
|
backlightBar.brightness.off(1.seconds)
|
||||||
|
|
||||||
|
Washs.both { it.brightness.off(1.seconds) }
|
||||||
|
|
||||||
|
BlinderBars.all {
|
||||||
|
it.brightness.pulseOnce(0.1.seconds, 2.seconds)
|
||||||
|
it.preset.static(null)
|
||||||
|
it.white.static(100.percent)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
step(StepCue.MusicEnd) {
|
||||||
|
rightSpotTarget = "Dracula & Vampirgirls"
|
||||||
|
|
||||||
|
onRun {
|
||||||
|
sidelight.brightness.fade(40.percent, 15.seconds)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Add table
Reference in a new issue