commit 63

This commit is contained in:
Moritz Ruth 2025-03-08 23:55:38 +01:00
parent f5afb6fbdb
commit 5ea6eac22f
Signed by: moritzruth
GPG key ID: C9BBAB79405EE56D
5 changed files with 479 additions and 23 deletions

View file

@ -62,19 +62,19 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
} }
} }
scene("Mrs. Hawkins Feierabend") { scene("Hawkins Feierabend") {
step(StepCue.Text("Lucy", "Heute gehört Mister Harker uns.", "Ende")) { step(StepCue.Text("Lucy", "Heute gehört Mister Harker uns.", "Ende")) {
actors { actors {
-"Mina" -"Mina"
-"Lucy" -"Lucy"
-"Jonathan" -"Jonathan"
+"Mrs. Hawkins" +"Hawkins"
// TODO: Expand // TODO: Expand
+"Sekretärinnen" +"Sekretärinnen"
} }
props { props {
it[PropPosition.CENTER] = "Mrs. Hawkins Stuhl" it[PropPosition.CENTER] = "Hawkins Stuhl"
} }
} }
@ -94,7 +94,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
step(StepCue.MusicStart("Umbau (Adel ist geil)", 10.seconds)) { step(StepCue.MusicStart("Umbau (Adel ist geil)", 10.seconds)) {
actors { actors {
-"Mrs. Hawkins" -"Hawkins"
-"Sekretärinnen" -"Sekretärinnen"
} }
@ -114,7 +114,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
scene("Die Irrenanstalt") { scene("Die Irrenanstalt") {
step(StepCue.MusicEnd) { step(StepCue.MusicEnd) {
actors { actors {
+"Mrs. Ascot" +"Ascot"
+"Mina" +"Mina"
} }
@ -129,7 +129,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
} }
} }
step(StepCue.Text("Mrs. Ascot", "Da kommt der Rest der Familie!")) { step(StepCue.Text("Ascot", "Da kommt der Rest der Familie!")) {
actors { actors {
+"Oberschwester" +"Oberschwester"
// TODO: Expand // TODO: Expand
@ -142,6 +142,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
step(StepCue.Text("Oberschwester", "Sonst kriegst du sie als Zäpfchen!")) { step(StepCue.Text("Oberschwester", "Sonst kriegst du sie als Zäpfchen!")) {
actors { actors {
-"Oberschwester" -"Oberschwester"
-"Pflegeteam"
-"Die Irren" -"Die Irren"
+"Renfield" +"Renfield"
+"Vermieterin" +"Vermieterin"
@ -157,7 +158,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
-"Wärter 1" -"Wärter 1"
-"Wärter 2" -"Wärter 2"
-"Dr. Sewart" -"Dr. Sewart"
-"Mrs. Ascot" -"Ascot"
} }
} }
@ -186,7 +187,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
step(StepCue.Text("Mr. Nickelby", "…als du die Vorhänge aufgemacht hast.")) { step(StepCue.Text("Mr. Nickelby", "…als du die Vorhänge aufgemacht hast.")) {
actors { actors {
+"Mrs. Ascot" +"Ascot"
} }
onRun { onRun {
@ -194,7 +195,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
} }
} }
step(StepCue.Text("Mrs. Ascot", "Sie Flötenguru!")) { step(StepCue.Text("Ascot", "Sie Flötenguru!")) {
actors { actors {
+"Dr. Sewart" +"Dr. Sewart"
} }
@ -215,7 +216,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
step(StepCue.Text("Dr. Sewart", "Und dass mir ja die Gardine aufbleibt!")) { step(StepCue.Text("Dr. Sewart", "Und dass mir ja die Gardine aufbleibt!")) {
actors { actors {
-"Dr. Sewart" -"Dr. Sewart"
-"Mrs. Ascot" -"Ascot"
-"Lucy" -"Lucy"
-"Mr. Nickelby" -"Mr. Nickelby"
-"Mrs. Nickelby" -"Mrs. Nickelby"
@ -242,13 +243,13 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
step(StepCue.Text("Mina", "Sehr merkwürdig.")) { step(StepCue.Text("Mina", "Sehr merkwürdig.")) {
actors { actors {
+"Mrs. Ascot" +"Ascot"
} }
} }
step(StepCue.Text("Mrs. Ascot", "Miss Murray!", "beim dritten Mal")) { step(StepCue.Text("Ascot", "Miss Murray!", "beim dritten Mal")) {
actors { actors {
-"Mrs. Ascot" -"Ascot"
} }
} }
@ -256,7 +257,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
step(StepCue.Text("Mina", "So markiere ich, was mir gehört.")) { step(StepCue.Text("Mina", "So markiere ich, was mir gehört.")) {
actors { actors {
+"Mrs. Ascot" +"Ascot"
} }
} }
@ -264,14 +265,196 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
actors { actors {
-"Mina" -"Mina"
-"Jonathan" -"Jonathan"
-"Mrs. Ascot" -"Ascot"
} }
leftSpotTarget = null leftSpotTarget = null
curtainState = CurtainState.CLOSED
onRun { onRun {
FrontLights.all { it.brightness.off(5.seconds) } FrontLights.all { it.brightness.off(5.seconds) }
} }
} }
step(StepCue.MusicStart("Umbau (Duett)", 10.seconds)) {}
}
scene("Kaffeeklatsch") {
step(StepCue.MusicEnd) {
actors {
+"Dr. Sewart"
}
curtainState = CurtainState.OPEN
rightSpotTarget = "Dr. Sewart"
onRun {
sidelight.colors.forEach { it.static(Color(hue = 180.degrees, saturation = 10.percent)) }
sidelight.brightness.fade(10.percent, 6.seconds)
}
}
step(StepCue.Custom("Dr. Sewart ist versteckt")) {
actors {
+"Oberschwester"
}
onRun {
FrontLights.all { it.brightness.fade(50.percent, 3.5.seconds) }
sidelight.brightness.fade(75.percent, 4.seconds)
Spots.right.brightness.static(100.percent)
}
}
step(StepCue.Text("Dr. Sewart", "Da sind sie!")) {
actors {
+"Ascot"
// TODO: Expand
+"Kaffeetanten"
// TODO: Expand
+"Nichten"
}
onRun {
FrontLights.all { it.brightness.fade(100.percent, 3.seconds) }
sidelight.brightness.off(10.seconds)
}
}
step(StepCue.Text("Dr. Sewart", "Ich mache Diät!")) {
actors {
-"Dr. Sewart"
-"Oberschwester"
}
}
songKaffeeklatsch()
}
scene("Ankunft Van Helsings") {
step(StepCue.Text("Ascot", "Jetzt ist Lucy wieder ganz gesund.")) {
actors {
+"Dr. Sewart"
}
onRun {
Washs.both {
it.pointAtCeiling()
it.colorWheelMode.static(CoemarProWash.ColorWheelMode.White)
it.magenta.reset()
}
}
}
step(StepCue.Text("Dr. Sewart", "Was mach ich nur!")) {
actors {
+"Van Helsing"
}
rightSpotTarget = "Van Helsing"
onRun {
Spots.right.brightness.static(100.percent)
FrontLights.all { it.brightness.pulseOnce(
rampUpDuration = 1.seconds,
rampDownDuration = 10.seconds,
peak = 0.percent,
start = 100.percent,
end = 100.percent
) }
BlinderBars.all {
it.preset.static(null)
it.color.static(Color.WHITE)
it.white.static(40.percent)
it.brightness.pulseOnce(0.3.seconds, 2.seconds, 100.percent)
}
Washs.both {
it.pointAtAudience()
it.beamAngle.fade(0.percent, 2.seconds)
it.brightness.fade(start = 100.percent, end = 0.percent, duration = 2.seconds)
}
}
}
step(StepCue.Text("Van Helsing", "Oder will jemand von den Damen?")) {
actors {
-"Kaffeetanten"
-"Nichten"
}
}
step(StepCue.Text("Van Helsing", "Helfen Sie mir jetzt!")) {
actors {
-"Dr. Sewart"
-"Van Helsing"
-"Ascot"
}
curtainState = CurtainState.CLOSED
onRun {
FrontLights.all { it.brightness.off(3.seconds) }
BlinderBars.all {
it.color.reset()
it.white.reset()
}
}
}
}
scene("Verträge") {
step(StepCue.Custom("Vorhang ist geschlossen")) {
actors {
+"Hawkins / durchs Publikum"
+"Renfield / durchs Publikum"
}
rightSpotTarget = "Hawkins & Renfield (im Publikum)"
onRun {
Spots.right.brightness.fade(100.percent, 3.seconds)
}
}
step(StepCue.Text("Hawkins", "…zum Grafen Dracula!")) {
actors {
-"Hawkins / durch den Vorhang"
-"Renfield / durch den Vorhang"
}
rightSpotTarget = "mittig verbleiben"
onRun {
Spots.right.brightness.off(10.seconds)
}
}
}
scene("Einbruch") {
step(StepCue.Custom("Umbau abgeschlossen")) {
actors {
+"Backe / von links"
+"Timmy / von links"
+"Eloïse / im Sarg"
+"Françoise / im Sarg"
+"Bernadette / im Sarg"
}
curtainState = CurtainState.OPEN
onRun {
sidelight.color1.fadeRandomAround(230.degrees, 10.degrees, 10.seconds)
sidelight.color2.static(Color(hue = 230.degrees, saturation = 60.percent))
sidelight.color3.static(Color(hue = 230.degrees, saturation = 10.percent))
sidelight.color4.static(Color(hue = 230.degrees, saturation = 10.percent))
sidelight.brightness.fade(40.percent, 8.seconds)
}
}
songEsIstAngerichtet()
songDraculasZorn()
} }
} }

View file

@ -0,0 +1,32 @@
package de.moritzruth.dracula_musical.song
import de.moritzruth.theaterdsl.show.SceneBuilderContext
import de.moritzruth.theaterdsl.show.StepCue
import kotlin.time.Duration.Companion.minutes
import kotlin.time.Duration.Companion.seconds
fun SceneBuilderContext.songDraculasZorn() {
step(StepCue.MusicStart("Draculas Zorn", 3.minutes + 50.seconds)) {
// Aggressiver Einstieg durchs Publikum
}
// Ruhiger, langsamer Sprechpart
// Spannung steigt
// Weiter gehts aggressiv für wenige Takte
// Langsamer Sprechpart, Spannung steigt
// "Er ist schuld, er hat uns provoziert"
// Ritardando
// Balladenartige Beschwichtigung im Pulk
// Stimmungswechsel zu düsterer, nicht mehr im Pulk
// 1 Takt Bridge, besonderer Rhythmus
// Rückkehr zum Ursprungsrhythmus
// DRAAAACUUUUUUULAAAAA
// Fill-in, pick-up
// DEEEEEEINEEEEEER MAAAAACHT
// DRAAAAAAAAACUUUUUULAAAAAAAAAAAA
// DRAAACUUUULAAAAAAAAAA
// Ruhiger: "Du bist unser …"
// MEIS-TER
// GRAAAAF DRAAAACUUUUULAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
// Endpose
}

View file

@ -0,0 +1,180 @@
package de.moritzruth.dracula_musical.song
import de.moritzruth.dracula_musical.device.*
import de.moritzruth.theaterdsl.show.SceneBuilderContext
import de.moritzruth.theaterdsl.show.StepCue
import de.moritzruth.theaterdsl.value.Color
import de.moritzruth.theaterdsl.value.degrees
import de.moritzruth.theaterdsl.value.percent
import kotlin.time.Duration.Companion.minutes
import kotlin.time.Duration.Companion.seconds
fun SceneBuilderContext.songEsIstAngerichtet() {
step(StepCue.MusicStart("Es ist angerichtet", 2.minutes + 30.seconds)) {
actors {
// TODO: Expand
+"Vampire"
}
onRun {
backlightBar.color.static(Color(hue = 0.degrees, saturation = 80.percent))
backlightBar.brightness.pulse(2.seconds, 0.1.seconds, 0.2.seconds, startDelay = 0.seconds, peak = 30.percent)
Washs.both {
it.pointAtStageCenter()
it.colorWheelMode.static(CoemarProWash.ColorWheelMode.Red)
it.brightness.pulse(2.seconds, 0.1.seconds, 0.3.seconds, startDelay = 0.4.seconds, peak = 30.percent)
}
}
}
lightStep(StepCue.Custom("Musik: Drums setzen ein")) {
backlightBar.brightness.pulse(1.6.seconds, 0.1.seconds, 0.2.seconds, startDelay = 0.seconds, peak = 60.percent)
Washs.both {
it.pointAtStageCenter()
it.colorWheelMode.static(CoemarProWash.ColorWheelMode.Red)
it.brightness.pulse(1.6.seconds, 0.1.seconds, 0.3.seconds, startDelay = 0.4.seconds, peak = 100.percent)
}
BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, back-and-forth
it.presetSpeed.static(50.percent)
it.brightness.fade(10.percent, 10.seconds)
}
}
lightStep(StepCue.Text("Vampire", "Wir wollen bloß spielen!", "Anfang")) {
Washs.both {
it.brightness.off(0.3.seconds)
it.pointAtAudience()
}
}
repeat(2) {
lightStep(StepCue.Text("Vampire", "Aaah")) {
sidelight.brightness.fade(80.percent, 3.seconds)
backlightBar.brightness.rampDown(0.6.seconds)
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "erste Silbe")) {
backlightBar.brightness.pulseOnce(0.1.seconds, 3.seconds, end = 20.percent)
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "zweite Silbe")) {
sidelight.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 40.percent)
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.4.seconds) }
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "dritte Silbe")) {
BlinderBars.outer { it.brightness.pulseOnce(0.1.seconds, 0.4.seconds, peak = 50.percent, end = 10.percent) }
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "vierte Silbe")) {
BlinderBars.inner { it.brightness.pulseOnce(0.1.seconds, 0.4.seconds, peak = 50.percent, end = 10.percent) }
}
}
lightStep(StepCue.Text("Vampire", "Aaah")) {
sidelight.brightness.fade(80.percent, 3.seconds)
backlightBar.brightness.rampDown(0.6.seconds)
}
repeat(2) {
lightStep(StepCue.Text("Vampire", "Aaah")) {
sidelight.brightness.fade(80.percent, 3.seconds)
backlightBar.brightness.rampDown(0.6.seconds)
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "erste Silbe")) {
backlightBar.brightness.pulseOnce(0.1.seconds, 3.seconds, end = 20.percent)
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "zweite Silbe")) {
sidelight.brightness.pulseOnce(0.1.seconds, 1.seconds, end = 40.percent)
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.4.seconds) }
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "dritte Silbe")) {
BlinderBars.outer { it.brightness.pulseOnce(0.1.seconds, 0.4.seconds, peak = 50.percent, end = 10.percent) }
}
lightStep(StepCue.Text("Vampire", "…angerichtet!", "vierte Silbe")) {
BlinderBars.inner { it.brightness.pulseOnce(0.1.seconds, 0.4.seconds, peak = 50.percent, end = 10.percent) }
}
}
lightStep(StepCue.Text("Vampire", "Aaah")) {
sidelight.brightness.pulseOnce(2.seconds, 1.seconds, peak = 80.percent, end = 40.percent)
backlightBar.brightness.rampDown(0.6.seconds)
Washs.both {
it.pointAtAudience()
it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite)
it.beamAngle.static(100.percent)
}
}
lightStep(StepCue.Text("Vampire", "Aaah")) {
sidelight.brightness.pulseOnce(2.seconds, 1.seconds, peak = 80.percent, end = 40.percent)
BlinderBars.all { it.brightness.pulseOnce(2.seconds, 1.seconds, peak = 50.percent, end = 30.percent) }
Washs.both {
it.pointAtCeiling(3.seconds)
it.brightness.pulseOnce(0.5.seconds, 3.seconds)
}
}
lightStep(StepCue.Text("Vampire", "Aaah")) {
sidelight.brightness.off(7.seconds)
backlightBar.strobeSpeed.fade(start = 60.percent, end = 85.percent, duration = 7.seconds)
backlightBar.brightness.fade(start = 10.percent, end = 100.percent, duration = 7.seconds)
BlinderBars.all { it.brightness.off(5.seconds) }
}
lightStep(StepCue.Text("Vampire", "Jetzt…")) {
backlightBar.brightness.static(100.percent)
backlightBar.strobeSpeed.static(0.percent)
}
lightStep(StepCue.Text("Vampire", "…ist…")) {
sidelight.brightness.static(100.percent)
}
lightStep(StepCue.Text("Vampire", "…Essenszeit!", "erste Silbe")) {
Washs.both { it.brightness.static(100.percent) }
}
lightStep(StepCue.Text("Vampire", "…Essenszeit!", "zweite Silbe")) {
BlinderBars.outer {
it.preset.static(null)
it.color.static(Color(hue = 0.degrees))
it.brightness.static(100.percent)
}
}
lightStep(StepCue.Text("Vampire", "…Essenszeit!", "dritte Silbe")) {
BlinderBars.inner {
it.preset.static(null)
it.color.static(Color(hue = 0.degrees))
it.brightness.static(100.percent)
}
}
lightStep(StepCue.Custom("Nächster Beat")) {
backlightBar.color.fade(Color(hue = 0.degrees, saturation = 10.percent), 0.5.seconds)
backlightBar.brightness.fade(30.percent, 0.5.seconds)
sidelight.brightness.off(0.5.seconds)
Washs.both { it.brightness.off(0.5.seconds) }
BlinderBars.all { it.brightness.off(0.5.seconds) }
}
lightStep(StepCue.MusicEnd) {
sidelight.brightness.fade(40.percent, 10.seconds)
BlinderBars.all { it.color.reset() }
}
}

View file

@ -0,0 +1,25 @@
package de.moritzruth.dracula_musical.song
import de.moritzruth.dracula_musical.device.BlinderBars
import de.moritzruth.dracula_musical.device.StairvilleSplb
import de.moritzruth.theaterdsl.show.SceneBuilderContext
import de.moritzruth.theaterdsl.show.StepCue
import de.moritzruth.theaterdsl.value.percent
import kotlin.time.Duration.Companion.minutes
import kotlin.time.Duration.Companion.seconds
fun SceneBuilderContext.songKaffeeklatsch() {
step(StepCue.MusicStart("Kaffeeklatsch", 3.minutes)) {
BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // idk
it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 4.seconds)
}
}
step(StepCue.MusicEnd) {
BlinderBars.all {
it.brightness.off(1.seconds)
}
}
}

View file

@ -10,6 +10,7 @@ import kotlin.math.min
import kotlin.math.sin import kotlin.math.sin
import kotlin.random.Random import kotlin.random.Random
import kotlin.time.Duration import kotlin.time.Duration
import kotlin.time.Duration.Companion.milliseconds
import kotlin.time.ExperimentalTime import kotlin.time.ExperimentalTime
import kotlin.time.TimeSource import kotlin.time.TimeSource
@ -39,8 +40,17 @@ abstract class DoubleDV<T>(private val initialStaticValue: Double) : DynamicValu
} }
} }
data class Pulse(
val interval: Duration,
val rampUpDuration: Duration,
val rampDownDuration: Duration,
val startDelay: Duration,
val peakValue: Double,
val start: Double,
val end: Double
) : State
data class Ramp(val period: Duration, val start: Double, val end: Double) : State data class Ramp(val period: Duration, val start: Double, val end: Double) : State
data class TriangleWave(val period: Duration, val start: Double, val end: Double) : State
data class Step(val steps: ImmutableList<Double>, val interval: Duration, val startIndex: Int) : State data class Step(val steps: ImmutableList<Double>, val interval: Duration, val startIndex: Int) : State
data class PulseOnce(val rampUpDuration: Duration, val rampDownDuration: Duration, val peakValue: Double, val start: Double, val end: Double) : State data class PulseOnce(val rampUpDuration: Duration, val rampDownDuration: Duration, val peakValue: Double, val start: Double, val end: Double) : State
} }
@ -79,24 +89,38 @@ abstract class DoubleDV<T>(private val initialStaticValue: Double) : DynamicValu
clampedProcess * (s.end - s.start) + s.start clampedProcess * (s.end - s.start) + s.start
} }
is State.TriangleWave -> {
val progress = elapsedTime.inWholeMilliseconds.toDouble() / s.period.inWholeMilliseconds
val clampedProcess = progress.mod(1.0)
1.0
}
is State.Step -> { is State.Step -> {
val index = (elapsedTime / s.interval).toInt() + s.startIndex val index = (elapsedTime / s.interval).toInt() + s.startIndex
s.steps[index.mod(s.steps.size)] s.steps[index.mod(s.steps.size)]
} }
is State.Pulse -> {
var time = elapsedTime - s.startDelay
if (time < Duration.ZERO) 0.0
else {
time = (time.inWholeMilliseconds.toDouble() / s.interval.inWholeMilliseconds).mod(1.0).milliseconds
if (time <= s.rampUpDuration) {
val progress = time / s.rampUpDuration
val delta = s.peakValue - s.start
(progress * delta + s.start)
} else {
time = time - s.rampUpDuration
val progress = min(time / s.rampDownDuration, 1.0)
val delta = s.peakValue - s.end
(s.peakValue - progress * delta)
}
}
}
is State.PulseOnce -> { is State.PulseOnce -> {
if (elapsedTime <= s.rampUpDuration) { if (elapsedTime <= s.rampUpDuration) {
val progress = elapsedTime / s.rampUpDuration val progress = elapsedTime / s.rampUpDuration
val delta = s.peakValue - s.start val delta = s.peakValue - s.start
(progress * delta + s.start) (progress * delta + s.start)
} else { } else {
val progress = min(elapsedTime / s.rampDownDuration, 1.0) val progress = min((elapsedTime - s.rampUpDuration) / s.rampDownDuration, 1.0)
val delta = s.peakValue - s.end val delta = s.peakValue - s.end
(s.peakValue - progress * delta) (s.peakValue - progress * delta)
} }
@ -150,6 +174,18 @@ abstract class DoubleDV<T>(private val initialStaticValue: Double) : DynamicValu
steps(persistentListOf(a, b), interval, startIndex) steps(persistentListOf(a, b), interval, startIndex)
} }
fun pulse(
interval: Duration,
rampUpDuration: Duration,
rampDownDuration: Duration,
startDelay: Duration = Duration.ZERO,
peak: T = maximumValue,
end: T = minimumValue,
start: T = getCurrentValue()
) {
state = State.Pulse(interval, rampUpDuration, rampDownDuration, startDelay, fromDomain(peak), fromDomain(start), fromDomain(end))
}
fun pulseOnce(rampUpDuration: Duration, rampDownDuration: Duration, peak: T = maximumValue, end: T = minimumValue, start: T = getCurrentValue()) { fun pulseOnce(rampUpDuration: Duration, rampDownDuration: Duration, peak: T = maximumValue, end: T = minimumValue, start: T = getCurrentValue()) {
state = State.PulseOnce(rampUpDuration, rampDownDuration, fromDomain(peak), fromDomain(start), fromDomain(end)) state = State.PulseOnce(rampUpDuration, rampDownDuration, fromDomain(peak), fromDomain(start), fromDomain(end))
} }