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@ -382,5 +382,221 @@ fun ShowBuilderContext.act2() = act("Zweiter Akt") {
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BlinderBars.all { it.brightness.off(2.seconds) }
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}
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}
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step(StepCue.MusicStart("Umbau (Van Helsing)", 10.seconds)) {}
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}
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scene("Uneinigkeit") {
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step(StepCue.MusicEnd) {
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actors {
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+"Backe / von rechts"
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+"Timmy / von rechts"
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}
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curtainState = CurtainState.OPEN
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onRun {
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sidelight.color1.fadeRandomAround(230.degrees, 30.degrees, 2.seconds)
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sidelight.color2.fadeRandomAround(230.degrees, 35.degrees, 4.seconds)
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sidelight.color3.static(Color(hue = 230.degrees, saturation = 20.percent))
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sidelight.color4.static(Color(hue = 230.degrees, saturation = 20.percent))
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sidelight.brightness.fade(50.percent, 8.seconds)
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FrontLights.center { it.brightness.fade(75.percent, 8.seconds) }
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}
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}
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step(StepCue.Text("Backe", "Bis auf deine neue Freundin.")) {
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actors {
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+"Ascot / von rechts"
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}
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}
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step(StepCue.Text("Ascot", "Und wie sieht’s denn hier aus!")) {
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actors {
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-"Ascot / nach links"
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}
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}
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step(StepCue.Text("Backe", "Gib mal einen Schluck Blut.")) {
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actors {
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+"Eloïse / von rechts"
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+"Françoise / von rechts"
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+"Bernadette / von rechts"
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+"Lucy / von rechts"
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}
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}
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step(StepCue.Text("Eloïse", "Immer direkt von der Quelle trinken.")) {
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actors {
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+"Ascot / von links"
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}
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}
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songStreitDerVampire()
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step(StepCue.Text("Vampir 3", "Wenn sie es nicht ist — wer dann?")) {
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actors {
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+"Hawkins / durch Mitte"
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}
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}
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step(StepCue.Text("Hawkins", "Geil!")) {
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actors {
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+"Jonathan / von links"
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+"Van Helsing / von links"
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+"Dr. Sewart / von links"
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}
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}
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step(StepCue.Text("Jonathan", "Wo ist Mina?")) {
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actors {
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+"Dracula / von links"
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+"Mina / von links"
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}
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}
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lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) {
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BlinderBars.all {
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it.brightness.fade(50.percent, 2.seconds)
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it.preset.static(StairvilleSplb.Preset.STUB) // switching, hectic
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it.presetSpeed.static(100.percent)
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}
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}
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lightStep(StepCue.Custom("Hawkins entreißt Van Helsing das Kreuz")) {
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BlinderBars.all {
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it.brightness.off(2.seconds)
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it.presetSpeed.off(0.5.seconds)
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}
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Washs.both {
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.Red)
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it.beamAngle.static(0.percent)
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it.pointAtCeiling()
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}
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}
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lightStep(StepCue.Custom("Musik: Setzt ein")) {
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backlightBar.color.static(Color.RED)
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backlightBar.brightness.pulse(1.8.seconds, 0.15.seconds, 0.2.seconds, peak = 40.percent, startDelay = 0.seconds)
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Washs.both { it.brightness.pulse(1.8.seconds, 0.15.seconds, 0.3.seconds, startDelay = 0.4.seconds) }
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}
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lightStep(StepCue.Custom("Der Vorhang wird geöffnet")) {
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FrontLights.all { it.brightness.static(100.percent) }
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backlightBar.color.fade(Color.WARM_WHITE, 0.5.seconds)
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backlightBar.brightness.pulseOnce(0.5.seconds, 10.seconds, end = 40.percent)
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sidelight.colors.forEach { it.fade(Color.WARM_WHITE, 0.5.seconds) }
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sidelight.brightness.pulseOnce(0.5.seconds, 10.seconds, end = 40.percent)
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Washs.both {
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it.pointAtStageCenter()
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite)
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it.brightness.pulseOnce(0.5.seconds, 10.seconds)
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}
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BlinderBars.all {
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it.preset.static(null)
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it.white.static(100.percent)
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it.color.reset()
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it.brightness.pulseOnce(0.5.seconds, 10.seconds)
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}
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}
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}
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scene("Liebe macht blind") {
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step(StepCue.Text("Van Helsing", "Natürlich. Kommen Sie.")) {
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actors {
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-"Van Helsing / durch Mitte"
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-"Dr. Sewart / durch Mitte"
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-"Dracula / ist verdampft"
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-"Eloïse / ist verdampft"
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-"Françoise / ist verdampft"
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-"Bernadette / ist verdampft"
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-"Ascot / ist verdampft"
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}
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leftSpotTarget = "Jonathan"
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onRun {
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FrontLights.all { it.brightness.off(20.seconds) }
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Spots.left.brightness.fade(100.percent, 10.seconds)
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backlightBar.brightness.off(20.seconds)
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sidelight.brightness.fade(20.percent, 20.seconds)
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}
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}
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songRepriseDuett()
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lightStep(StepCue.Custom("Jonathan zieht Minas Sarg")) {
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Spots.left.brightness.off(6.seconds)
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Tops.both {
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it.startRoomMovement(2.0)
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it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.DarkRed)
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it.prismMode.static(FuturelightDmh160.PrismMode.FROST)
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}
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}
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lightStep(StepCue.Custom("Musik: Wechsel in moll")) {
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backlightBar.color.static(Color.DARK_BLUE)
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backlightBar.brightness.fade(40.percent, 5.seconds)
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sidelight.colors.forEach { it.fade(Color.RED, 10.seconds) }
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sidelight.brightness.fade(40.percent, 10.seconds)
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}
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lightStep(StepCue.Custom("Musik: Einsetzen der Orgel")) {
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backlightBar.color.fade(Color(hue = 359.degrees), 6.seconds)
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backlightBar.brightness.fade(60.percent, 5.seconds)
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Washs.both { it.brightness.pulse(1.seconds, 0.1.seconds, 0.2.seconds) }
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}
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lightStep(StepCue.Custom("Musik: +2 Takte")) {
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sidelight.brightness.fade(75.percent, 5.seconds)
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backlightBar.brightness.pulse(1.seconds, 0.1.seconds, 0.2.seconds)
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Washs.both { it.brightness.pulse(1.seconds, 0.1.seconds, 0.2.seconds, startDelay = 0.3.seconds) }
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}
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lightStep(StepCue.Custom("1. Beat")) {
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BlinderBars.all {
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it.preset.static(null)
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it.white.static(100.percent)
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it.color.reset()
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it.brightness.pulseOnce(0.seconds, 0.15.seconds)
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}
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sidelight.brightness.off(0.1.seconds)
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backlightBar.brightness.off(0.1.seconds)
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}
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step(StepCue.Custom("2. Beat")) {
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rightSpotTarget = "Jonathan’s Kopf (sofort von weit auf schmal ziehen)"
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onRun {
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Spots.right.brightness.fade(start = 100.percent, end = 0.percent, duration = 2.seconds)
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}
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}
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lightStep(StepCue.Custom("3. Beat")) {
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BlinderBars.all {
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it.white.reset()
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it.color.static(Color.RED)
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it.brightness.pulseOnce(0.seconds, 0.15.seconds)
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}
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sidelight.brightness.pulseOnce(0.seconds, 0.15.seconds)
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Tops.both { it.brightness.pulseOnce(0.seconds, 0.15.seconds) }
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}
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lightStep(StepCue.Custom("4. Beat")) {
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backlightBar.brightness.pulseOnce(0.seconds, 0.3.seconds, end = 40.percent)
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}
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}
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}
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@ -25,6 +25,8 @@ fun SceneBuilderContext.songDuettMinaJonathan() {
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it.presetSpeed.static(10.percent)
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it.brightness.fade(25.percent, 5.seconds)
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}
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Washs.both { it.brightness.fade(100.percent, 10.seconds) }
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}
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lightStep(StepCue.Text("Mina & Jonathan", "Von dem Gefühl im Bauch…")) {
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@ -0,0 +1,32 @@
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package de.moritzruth.dracula_musical.song
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import de.moritzruth.dracula_musical.device.BlinderBars
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import de.moritzruth.dracula_musical.device.CoemarProWash
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import de.moritzruth.dracula_musical.device.StairvilleSplb
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import de.moritzruth.dracula_musical.device.Washs
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import de.moritzruth.theaterdsl.show.SceneBuilderContext
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import de.moritzruth.theaterdsl.show.StepCue
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import de.moritzruth.theaterdsl.value.percent
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import kotlin.time.Duration.Companion.seconds
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fun SceneBuilderContext.songRepriseDuett() {
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lightStep(StepCue.MusicStart("Reprise: Duett", 10.seconds)) {
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Washs.both {
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it.pointAtCeiling()
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.White)
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it.magenta.static(100.percent)
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it.brightness.fade(100.percent, 10.seconds)
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}
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BlinderBars.all {
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it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy, pink, warm
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it.presetSpeed.static(10.percent)
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it.brightness.fade(25.percent, 5.seconds)
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}
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}
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lightStep(StepCue.MusicEnd) {
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BlinderBars.all { it.brightness.off(4.seconds) }
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Washs.both { it.brightness.off(4.seconds) }
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}
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}
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@ -0,0 +1,30 @@
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package de.moritzruth.dracula_musical.song
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import de.moritzruth.dracula_musical.device.BlinderBars
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import de.moritzruth.dracula_musical.device.FrontLights
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import de.moritzruth.dracula_musical.device.StairvilleSplb
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import de.moritzruth.theaterdsl.show.SceneBuilderContext
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import de.moritzruth.theaterdsl.show.StepCue
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import de.moritzruth.theaterdsl.value.percent
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import kotlin.time.Duration.Companion.minutes
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import kotlin.time.Duration.Companion.seconds
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fun SceneBuilderContext.songStreitDerVampire() {
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lightStep(StepCue.MusicStart("Streit der Vampire", 1.minutes + 30.seconds)) {
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BlinderBars.all {
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it.preset.static(StairvilleSplb.Preset.STUB) // chase, single direction
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it.presetSpeed.static(40.percent)
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it.brightness.fade(25.percent, 1.seconds)
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}
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FrontLights.left { it.brightness.sine(5.seconds, 50.percent, 100.percent, 50.percent) }
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FrontLights.right { it.brightness.sine(5.seconds, 50.percent, 100.percent, 100.percent) }
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}
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lightStep(StepCue.MusicEnd) {
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BlinderBars.all { it.brightness.off(2.seconds) }
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FrontLights.left { it.brightness.off(3.seconds) }
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FrontLights.right { it.brightness.off(3.seconds) }
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}
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}
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@ -62,6 +62,7 @@ data class Color(
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val WHITE = Color(0.degrees, 0.percent, 100.percent)
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val BLACK = Color(0.degrees, 0.percent, 0.percent)
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val RED = Color(0.degrees, 100.percent, 100.percent)
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val DARK_BLUE = Color(240.degrees, 100.percent, 100.percent)
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val WARM_WHITE = Color(30.degrees, 60.percent, 100.percent)
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}
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