commit #8
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parent
8db3f99610
commit
6aaa3aadcd
2 changed files with 69 additions and 33 deletions
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@ -347,6 +347,7 @@ val show = createShow {
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FrontLights.right.forEach { it.brightness.off(5.seconds) }
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Washs.both.forEach { it.brightness.off(5.seconds) }
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sideLight.colors.forEach { it.fade(Color(190.degrees, brightness = 0.percent), 5.seconds) }
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spotRight.brightness.off(5.seconds)
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// TODO: Nebel aus
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}
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}
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@ -363,70 +364,105 @@ val show = createShow {
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}
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scene("2.2") {
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step {
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trigger = StepCue.Stub
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step(StepCue.MusicEnd) {
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actors {
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// TODO: Von wo?
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+"Heike"
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+"Sven"
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}
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onRun {
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// Umbau, vorm Vorhang
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FrontLights.all.forEach { it.brightness.fade(75.percent, 4.seconds) }
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FrontLights.all.forEach { it.brightness.fade(50.percent, 8.seconds) }
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}
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// TODO: Nebel für die Außerirdischen, falls der Vorhang noch zu
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}
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}
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scene("2.3") {
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step {
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trigger = StepCue.Stub
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step(StepCue.Text("Sven", "Okay!")) {
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actors {
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// TODO: Wohin?
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-"Heike"
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-"Sven"
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+"Paula / sitzt auf Sofa"
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}
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onRun {
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// Vorhang auf
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FrontLights.left.forEach { it.brightness.fade(0.percent, 4.seconds) }
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FrontLights.center.forEach { it.brightness.fade(0.percent, 4.seconds) }
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(FrontLights.left + FrontLights.right).forEach { it.brightness.off(5.seconds) }
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// Außerirdische in der Mitte und gehen nach links ab
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// Fernsehsimulation
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bar.color.fadeRandomAround(180.degrees, 180.degrees, 400.milliseconds)
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}
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}
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step {
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trigger = StepCue.MusicEnd
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step(StepCue.Text("Paula", "Sterilux, was ist denn das?", "1s nach Ende")) {
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actors {
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+"Ajax / durch die Mitte"
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+"Lenora / durch die Mitte"
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+"Leila / durch die Mitte"
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+"Proper / durch die Mitte"
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+"Astronaut / liegt in der Mitte der Bühne"
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}
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rightSpotTarget = "Paula (rechtzeitig positionieren!)"
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onRun {
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FrontLights.right.forEach { it.brightness.off() }
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spotRight.brightness.static(100.percent)
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FrontLights.center.forEach { it.brightness.off() }
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spotRight.brightness.static(50.percent)
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bar.color.static(Color(140.degrees))
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sideLight.brightness.static(100.percent)
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sideLight.color1.fadeRandomAround(300.degrees, 10.degrees, 4.seconds)
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sideLight.color2.fadeRandomAround(140.degrees, 10.degrees, 3.seconds)
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sideLight.color3.fadeRandomAround(235.degrees, 10.degrees, 6.seconds)
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sideLight.color4.fadeRandomAround(235.degrees, 10.degrees, 8.seconds)
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}
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}
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step {
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trigger = StepCue.MusicStart("Eine Rolle spielen I", 69.seconds)
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step(StepCue.Text("Lenora", "da kommt der General")) {
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actors {
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+"General / durch die Mitte"
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}
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onRun {
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// kühle Farben, sitzt rechts und steht dann auf zur Mitte
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bar.color.fade(Color(0.degrees), 8.seconds)
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}
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}
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step {
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trigger = StepCue.MusicEnd
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}
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step {
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trigger = StepCue.Stub
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step(StepCue.Text("Astronaut", "Ich hau ab!")) {
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actors {
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// TODO: Wohin?
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-"Ajax"
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-"Lenora"
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-"Leila"
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-"Proper"
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-"General"
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-"Astronaut"
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}
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onRun {
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spotRight.brightness.off()
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// Vorhang zu
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spotRight.brightness.fade(100.percent, 5.seconds)
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sideLight.brightness.off(10.seconds)
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bar.brightness.off(10.seconds)
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}
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}
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step {
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trigger = StepCue.MusicStart("Eine Rolle spielen II", 69.seconds)
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// TODO: Bis zum Ende des Aktes
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onRun {
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// instrumental, Umbau
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}
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step(StepCue.MusicStart("Eine Rolle spielen I", 69.seconds)) {
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}
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step(StepCue.MusicEnd) {
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}
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step(StepCue.MusicStart("Eine Rolle spielen II", 69.seconds)) {
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}
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}
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}
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act("Dritter Akt") {
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scene("3.1") {
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step {
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trigger = StepCue.Stub
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@ -208,8 +208,8 @@ class ColorDV(private val initialStaticValue: Color = Color.WHITE) : DynamicValu
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val startRandom = Random((elapsedTime / s.interval).toInt() - 1)
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val endRandom = Random((elapsedTime / s.interval).toInt())
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val progress = (elapsedTime / s.interval).mod(1.0)
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val startHue = s.hue.degrees - (s.deviation.degrees / 2) + startRandom.nextFloat() * s.deviation.degrees
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val endHue = s.hue.degrees - (s.deviation.degrees / 2) + endRandom.nextFloat() * s.deviation.degrees
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val startHue = s.hue.degrees - s.deviation.degrees + startRandom.nextFloat() * s.deviation.degrees * 2
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val endHue = s.hue.degrees - s.deviation.degrees + endRandom.nextFloat() * s.deviation.degrees * 2
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val delta = endHue - startHue
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Color(hue = Angle((progress * delta).toFloat()))
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