This commit is contained in:
Moritz Ruth 2023-05-24 21:32:23 +02:00
parent 8db3f99610
commit 6aaa3aadcd
Signed by: moritzruth
GPG key ID: C9BBAB79405EE56D
2 changed files with 69 additions and 33 deletions

View file

@ -347,6 +347,7 @@ val show = createShow {
FrontLights.right.forEach { it.brightness.off(5.seconds) }
Washs.both.forEach { it.brightness.off(5.seconds) }
sideLight.colors.forEach { it.fade(Color(190.degrees, brightness = 0.percent), 5.seconds) }
spotRight.brightness.off(5.seconds)
// TODO: Nebel aus
}
}
@ -363,70 +364,105 @@ val show = createShow {
}
scene("2.2") {
step {
trigger = StepCue.Stub
step(StepCue.MusicEnd) {
actors {
// TODO: Von wo?
+"Heike"
+"Sven"
}
onRun {
// Umbau, vorm Vorhang
FrontLights.all.forEach { it.brightness.fade(75.percent, 4.seconds) }
FrontLights.all.forEach { it.brightness.fade(50.percent, 8.seconds) }
}
// TODO: Nebel für die Außerirdischen, falls der Vorhang noch zu
}
}
scene("2.3") {
step {
trigger = StepCue.Stub
step(StepCue.Text("Sven", "Okay!")) {
actors {
// TODO: Wohin?
-"Heike"
-"Sven"
+"Paula / sitzt auf Sofa"
}
onRun {
// Vorhang auf
FrontLights.left.forEach { it.brightness.fade(0.percent, 4.seconds) }
FrontLights.center.forEach { it.brightness.fade(0.percent, 4.seconds) }
(FrontLights.left + FrontLights.right).forEach { it.brightness.off(5.seconds) }
// Außerirdische in der Mitte und gehen nach links ab
// Fernsehsimulation
bar.color.fadeRandomAround(180.degrees, 180.degrees, 400.milliseconds)
}
}
step {
trigger = StepCue.MusicEnd
step(StepCue.Text("Paula", "Sterilux, was ist denn das?", "1s nach Ende")) {
actors {
+"Ajax / durch die Mitte"
+"Lenora / durch die Mitte"
+"Leila / durch die Mitte"
+"Proper / durch die Mitte"
+"Astronaut / liegt in der Mitte der Bühne"
}
rightSpotTarget = "Paula (rechtzeitig positionieren!)"
onRun {
FrontLights.right.forEach { it.brightness.off() }
spotRight.brightness.static(100.percent)
FrontLights.center.forEach { it.brightness.off() }
spotRight.brightness.static(50.percent)
bar.color.static(Color(140.degrees))
sideLight.brightness.static(100.percent)
sideLight.color1.fadeRandomAround(300.degrees, 10.degrees, 4.seconds)
sideLight.color2.fadeRandomAround(140.degrees, 10.degrees, 3.seconds)
sideLight.color3.fadeRandomAround(235.degrees, 10.degrees, 6.seconds)
sideLight.color4.fadeRandomAround(235.degrees, 10.degrees, 8.seconds)
}
}
step {
trigger = StepCue.MusicStart("Eine Rolle spielen I", 69.seconds)
step(StepCue.Text("Lenora", "da kommt der General")) {
actors {
+"General / durch die Mitte"
}
onRun {
// kühle Farben, sitzt rechts und steht dann auf zur Mitte
bar.color.fade(Color(0.degrees), 8.seconds)
}
}
step {
trigger = StepCue.MusicEnd
}
step {
trigger = StepCue.Stub
step(StepCue.Text("Astronaut", "Ich hau ab!")) {
actors {
// TODO: Wohin?
-"Ajax"
-"Lenora"
-"Leila"
-"Proper"
-"General"
-"Astronaut"
}
onRun {
spotRight.brightness.off()
// Vorhang zu
spotRight.brightness.fade(100.percent, 5.seconds)
sideLight.brightness.off(10.seconds)
bar.brightness.off(10.seconds)
}
}
step {
trigger = StepCue.MusicStart("Eine Rolle spielen II", 69.seconds)
// TODO: Bis zum Ende des Aktes
onRun {
// instrumental, Umbau
}
step(StepCue.MusicStart("Eine Rolle spielen I", 69.seconds)) {
}
step(StepCue.MusicEnd) {
}
step(StepCue.MusicStart("Eine Rolle spielen II", 69.seconds)) {
}
}
}
act("Dritter Akt") {
scene("3.1") {
step {
trigger = StepCue.Stub

View file

@ -208,8 +208,8 @@ class ColorDV(private val initialStaticValue: Color = Color.WHITE) : DynamicValu
val startRandom = Random((elapsedTime / s.interval).toInt() - 1)
val endRandom = Random((elapsedTime / s.interval).toInt())
val progress = (elapsedTime / s.interval).mod(1.0)
val startHue = s.hue.degrees - (s.deviation.degrees / 2) + startRandom.nextFloat() * s.deviation.degrees
val endHue = s.hue.degrees - (s.deviation.degrees / 2) + endRandom.nextFloat() * s.deviation.degrees
val startHue = s.hue.degrees - s.deviation.degrees + startRandom.nextFloat() * s.deviation.degrees * 2
val endHue = s.hue.degrees - s.deviation.degrees + endRandom.nextFloat() * s.deviation.degrees * 2
val delta = endHue - startHue
Color(hue = Angle((progress * delta).toFloat()))