commit 99

This commit is contained in:
Moritz Ruth 2025-04-04 20:17:50 +02:00
parent a6e11649b3
commit ae105a69e6
Signed by: moritzruth
GPG key ID: C9BBAB79405EE56D
21 changed files with 173 additions and 103 deletions

View file

@ -400,7 +400,7 @@ fun ShowBuilderContext.act1() = act("1. Akt") {
} }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.color.static(Color.WHITE) it.color.static(Color.WHITE)
it.white.static(40.percent) it.white.static(40.percent)
it.brightness.pulseOnce(0.3.seconds, 2.seconds, 100.percent) it.brightness.pulseOnce(0.3.seconds, 2.seconds, 100.percent)

View file

@ -115,7 +115,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) { lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(100.percent, 2.seconds) it.brightness.fade(100.percent, 2.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // switching, hectic it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(100.percent) it.presetSpeed.static(100.percent)
} }
@ -306,7 +306,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(100.percent, 2.seconds) it.brightness.fade(100.percent, 2.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // switching, hectic it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(100.percent) it.presetSpeed.static(100.percent)
} }
} }
@ -348,7 +348,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) { lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(100.percent, 2.seconds) it.brightness.fade(100.percent, 2.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // switching, hectic it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(100.percent) it.presetSpeed.static(100.percent)
} }
@ -390,7 +390,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
lightStep(StepCue.Custom("Musik: Einsetzen der Drums")) { lightStep(StepCue.Custom("Musik: Einsetzen der Drums")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // chase, back-and-forth, hectic it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
it.brightness.fade(40.percent, 0.5.seconds) it.brightness.fade(40.percent, 0.5.seconds)
} }
@ -487,7 +487,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) { lightStep(StepCue.Custom("Van Helsing zückt das Kreuz (mit Musik)")) {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(50.percent, 2.seconds) it.brightness.fade(50.percent, 2.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // switching, hectic it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(100.percent) it.presetSpeed.static(100.percent)
} }
} }
@ -528,7 +528,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
} }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.white.static(100.percent) it.white.static(100.percent)
it.color.reset() it.color.reset()
it.brightness.pulseOnce(0.5.seconds, 10.seconds) it.brightness.pulseOnce(0.5.seconds, 10.seconds)
@ -602,7 +602,7 @@ fun ShowBuilderContext.act2() = act("2. Akt") {
lightStep(StepCue.Custom("1. Beat")) { lightStep(StepCue.Custom("1. Beat")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.white.static(100.percent) it.white.static(100.percent)
it.color.reset() it.color.reset()
it.brightness.pulseOnce(0.seconds, 0.2.seconds) it.brightness.pulseOnce(0.seconds, 0.2.seconds)

View file

@ -34,8 +34,10 @@ object Washs {
} }
object BlinderBars { object BlinderBars {
val inner = DeviceGroup(StairvilleSplb(DmxAddress(155u)), StairvilleSplb(DmxAddress(178u))) //val inner = DeviceGroup(StairvilleSplb(DmxAddress(155u)), StairvilleSplb(DmxAddress(178u)))
val outer = DeviceGroup(StairvilleSplb(DmxAddress(201u)), StairvilleSplb(DmxAddress(224u))) //val outer = DeviceGroup(StairvilleSplb(DmxAddress(201u)), StairvilleSplb(DmxAddress(224u)))
val inner = DeviceGroup(StairvilleTlbButItsSplb(DmxAddress(155u)), StairvilleTlbButItsSplb(DmxAddress(178u)))
val outer = DeviceGroup(StairvilleTlbButItsSplb(DmxAddress(201u)), StairvilleTlbButItsSplb(DmxAddress(224u)))
val all = inner + outer val all = inner + outer
} }

View file

@ -19,13 +19,19 @@ class StairvilleSplb(override val firstChannel: DmxAddress) : Device {
val color = ColorDV(Color.WHITE.copy(brightness = 0.percent)) val color = ColorDV(Color.WHITE.copy(brightness = 0.percent))
val white = PercentageDV() val white = PercentageDV()
val preset = ConcreteDV<Preset?>(null) val effect = ConcreteDV<Effect?>(null)
val presetSpeed = PercentageDV() val effectSpeed = PercentageDV()
enum class Preset(channelValue: UByte) { enum class Effect {
STUB(16u); HECTIC_SWITCHING,
THEATRE_SWITCHING,
val channelValue: DmxValue = DmxValue(channelValue) CHASE_BACK_AND_FORTH,
CHASE_INWARDS,
LAZY_SPARKLES,
VOLATILE_SPARKLES,
BUMP_INWARDS,
FLOW_INWARDS,
FLOW_OUTWARDS;
} }
override val dvs: ImmutableSet<DynamicValue<*>> = persistentSetOf( override val dvs: ImmutableSet<DynamicValue<*>> = persistentSetOf(
@ -33,8 +39,8 @@ class StairvilleSplb(override val firstChannel: DmxAddress) : Device {
strobeFrequency, strobeFrequency,
color, color,
white, white,
preset, effect,
presetSpeed effectSpeed
) )
override fun writeDmxData(writer: DmxDataWriter, isLightBehindCurtainOn: Boolean) { override fun writeDmxData(writer: DmxDataWriter, isLightBehindCurtainOn: Boolean) {
@ -45,18 +51,18 @@ class StairvilleSplb(override val firstChannel: DmxAddress) : Device {
else writer.writeRaw(DmxValue(strobeFrequency.ofRange(11.0..255.0).roundToInt().toUByte())) else writer.writeRaw(DmxValue(strobeFrequency.ofRange(11.0..255.0).roundToInt().toUByte()))
// mode // mode
val preset = preset.getCurrentValue() val preset = effect.getCurrentValue()
if (preset == null) writer.writeRaw(DmxValue(0u)) // mode = RGBW if (preset == null) writer.writeRaw(DmxValue(0u)) // mode = RGBW
else writer.writeRaw(DmxValue(128u)) // mode = preset else writer.writeRaw(DmxValue(128u)) // mode = preset
writer.writeRaw(DmxValue(0u)) // color preset (not used) writer.writeRaw(DmxValue(0u)) // color preset (not used)
if (preset == null) writer.writeRaw(DmxValue(0u)) if (preset == null) writer.writeRaw(DmxValue(0u))
else writer.writeRaw(preset.channelValue) else writer.writeRaw(DmxValue(0u))
writer.writeRaw(DmxValue(0u)) // sound mode preset writer.writeRaw(DmxValue(0u)) // sound mode preset
writer.writePercentage(presetSpeed.getCurrentValue()) writer.writePercentage(effectSpeed.getCurrentValue())
val (red, green, blue) = color.getCurrentValue().getRGB() val (red, green, blue) = color.getCurrentValue().getRGB()
writer.writePercentage(red) writer.writePercentage(red)

View file

@ -0,0 +1,62 @@
package de.moritzruth.dracula_musical.device
import de.moritzruth.dracula_musical.device.StairvilleSplb.Effect
import de.moritzruth.theaterdsl.device.*
import de.moritzruth.theaterdsl.dmx.DmxAddress
import de.moritzruth.theaterdsl.dmx.DmxDataWriter
import de.moritzruth.theaterdsl.dmx.DmxValue
import de.moritzruth.theaterdsl.value.Color
import de.moritzruth.theaterdsl.value.percent
import kotlinx.collections.immutable.ImmutableSet
import kotlinx.collections.immutable.persistentSetOf
import kotlin.math.roundToInt
class StairvilleTlbButItsSplb(override val firstChannel: DmxAddress) : Device {
override val numberOfChannels: UInt = 27u
val brightness = PercentageDV()
val strobeFrequency = PercentageDV()
val color = ColorDV(Color.WHITE.copy(brightness = 0.percent))
val white = PercentageDV()
val effect = ConcreteDV<Effect?>(null)
val presetSpeed = PercentageDV()
override val dvs: ImmutableSet<DynamicValue<*>> = persistentSetOf(
brightness,
strobeFrequency,
color,
white,
effect,
presetSpeed
)
override fun writeDmxData(writer: DmxDataWriter, isLightBehindCurtainOn: Boolean) {
writer.writePercentage(brightness.getCurrentValue())
val strobeFrequency = strobeFrequency.getCurrentValue()
if (strobeFrequency == 0.percent) writer.writeRaw(DmxValue(0u))
else writer.writeRaw(DmxValue(strobeFrequency.ofRange(11.0..255.0).roundToInt().toUByte()))
// mode
val preset = effect.getCurrentValue()
if (preset == null) writer.writeRaw(DmxValue(0u)) // mode = RGBW
else writer.writeRaw(DmxValue(128u)) // mode = preset
writer.writeRaw(DmxValue(0u)) // color preset (not used)
if (preset == null) writer.writeRaw(DmxValue(0u))
else writer.writeRaw(preset.dmxValue)
writer.writeRaw(DmxValue(0u)) // sound mode preset
writer.writePercentage(presetSpeed.getCurrentValue())
val (red, green, blue) = color.getCurrentValue().getRGB()
writer.writePercentage(red)
writer.writePercentage(green)
writer.writePercentage(blue)
writer.writePercentage(white.getCurrentValue())
}
}

View file

@ -12,7 +12,7 @@ fun SceneBuilderContext.songAdelIstGeil() {
lightStep(StepCue.MusicStart("Adel ist geil", 2.minutes + 40.seconds)) { lightStep(StepCue.MusicStart("Adel ist geil", 2.minutes + 40.seconds)) {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(25.percent, 5.seconds) it.brightness.fade(25.percent, 5.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, green it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES)
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
} }
} }

View file

@ -27,7 +27,7 @@ fun SceneBuilderContext.songDraculasZorn() {
FrontLights.all { it.brightness.pulseOnce(0.2.seconds, 2.seconds, peak = 100.percent, end = 40.percent)} FrontLights.all { it.brightness.pulseOnce(0.2.seconds, 2.seconds, peak = 100.percent, end = 40.percent)}
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, back-and-forth it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(75.percent) it.presetSpeed.static(75.percent)
it.brightness.ramp(1.seconds, 25.percent, 0.percent) it.brightness.ramp(1.seconds, 25.percent, 0.percent)
} }
@ -49,7 +49,7 @@ fun SceneBuilderContext.songDraculasZorn() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(10.percent, 1.seconds) it.brightness.fade(10.percent, 1.seconds)
it.presetSpeed.static(10.percent) it.presetSpeed.static(10.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // red, flowy it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
} }
} }
} }
@ -66,7 +66,7 @@ fun SceneBuilderContext.songDraculasZorn() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(25.percent, 1.5.seconds) it.brightness.fade(25.percent, 1.5.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // blink-y, red it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES)
it.presetSpeed.fade(25.percent, 1.5.seconds) it.presetSpeed.fade(25.percent, 1.5.seconds)
} }
} }
@ -81,7 +81,7 @@ fun SceneBuilderContext.songDraculasZorn() {
backlightBar.pulseFast() backlightBar.pulseFast()
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, back-and-forth it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH) // red, chase, back-and-forth
it.presetSpeed.fade(75.percent, 1.seconds) it.presetSpeed.fade(75.percent, 1.seconds)
} }
} }
@ -95,7 +95,7 @@ fun SceneBuilderContext.songDraculasZorn() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(30.percent, 8.seconds) it.brightness.fade(30.percent, 8.seconds)
it.presetSpeed.fade(25.percent, 1.5.seconds) it.presetSpeed.fade(25.percent, 1.5.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // blink-y, red it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES) // blink-y, red
} }
} }
@ -145,7 +145,7 @@ fun SceneBuilderContext.songDraculasZorn() {
} }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, colorful it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(25.percent) it.presetSpeed.static(25.percent)
it.brightness.fade(25.percent, 2.seconds) it.brightness.fade(25.percent, 2.seconds)
} }
@ -195,7 +195,7 @@ fun SceneBuilderContext.songDraculasZorn() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // blink-y, red it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES)
} }
} }
@ -219,7 +219,7 @@ fun SceneBuilderContext.songDraculasZorn() {
FrontLights.center { it.brightness.off(3.seconds) } FrontLights.center { it.brightness.off(3.seconds) }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.color.static(Color.WHITE) it.color.static(Color.WHITE)
it.brightness.pulseOnce(1.5.seconds, 4.seconds) it.brightness.pulseOnce(1.5.seconds, 4.seconds)
} }
@ -246,7 +246,7 @@ fun SceneBuilderContext.songDraculasZorn() {
backlightBar.strobeSpeed.fade(80.percent, 3.seconds) backlightBar.strobeSpeed.fade(80.percent, 3.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, moving into one direction it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(90.percent) it.presetSpeed.static(90.percent)
it.color.reset() it.color.reset()
it.brightness.fade(30.percent, 0.5.seconds) it.brightness.fade(30.percent, 0.5.seconds)
@ -323,7 +323,7 @@ fun SceneBuilderContext.songDraculasZorn() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 2.seconds) it.brightness.pulseOnce(0.1.seconds, 2.seconds)
it.preset.static(null) it.effect.static(null)
it.white.static(100.percent) it.white.static(100.percent)
} }
} }

View file

@ -32,7 +32,7 @@ fun SceneBuilderContext.songDuettDraculaMina() {
lightStep(StepCue.Text("Mina", "Ich kenne dich!", "Anfang")) { lightStep(StepCue.Text("Mina", "Ich kenne dich!", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, dreamy it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(10.percent) it.presetSpeed.static(10.percent)
it.brightness.fade(25.percent, 2.seconds) it.brightness.fade(25.percent, 2.seconds)
} }

View file

@ -20,7 +20,7 @@ fun SceneBuilderContext.songDuettMinaJonathan() {
lightStep(StepCue.Text("Mina", "Ich hab seit gestern…", "Anfang")) { lightStep(StepCue.Text("Mina", "Ich hab seit gestern…", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy, pink, warm it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS) // dreamy, flowy, pink, warm
it.presetSpeed.static(10.percent) it.presetSpeed.static(10.percent)
it.brightness.fade(25.percent, 5.seconds) it.brightness.fade(25.percent, 5.seconds)
} }

View file

@ -34,7 +34,7 @@ fun SceneBuilderContext.songEsIstAngerichtet() {
Washs.both { it.brightness.pulse(1.6.seconds, 0.1.seconds, 0.3.seconds, startDelay = 0.4.seconds, peak = 100.percent) } Washs.both { it.brightness.pulse(1.6.seconds, 0.1.seconds, 0.3.seconds, startDelay = 0.4.seconds, peak = 100.percent) }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // red, chase, back-and-forth it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(10.percent, 10.seconds) it.brightness.fade(10.percent, 10.seconds)
} }
@ -146,7 +146,7 @@ fun SceneBuilderContext.songEsIstAngerichtet() {
lightStep(StepCue.Text("Vampire", "…Essenszeit!", "zweite Silbe")) { lightStep(StepCue.Text("Vampire", "…Essenszeit!", "zweite Silbe")) {
BlinderBars.outer { BlinderBars.outer {
it.preset.static(null) it.effect.static(null)
it.color.static(Color(hue = 0.degrees)) it.color.static(Color(hue = 0.degrees))
it.brightness.static(100.percent) it.brightness.static(100.percent)
} }
@ -154,7 +154,7 @@ fun SceneBuilderContext.songEsIstAngerichtet() {
lightStep(StepCue.Text("Vampire", "…Essenszeit!", "dritte Silbe")) { lightStep(StepCue.Text("Vampire", "…Essenszeit!", "dritte Silbe")) {
BlinderBars.inner { BlinderBars.inner {
it.preset.static(null) it.effect.static(null)
it.color.static(Color(hue = 0.degrees)) it.color.static(Color(hue = 0.degrees))
it.brightness.static(100.percent) it.brightness.static(100.percent)
} }

View file

@ -24,7 +24,7 @@ fun SceneBuilderContext.songFinale() {
Spots.right.brightness.fade(100.percent, 5.seconds) Spots.right.brightness.fade(100.percent, 5.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // pulsing, dark it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES)
it.presetSpeed.fade(start = 0.percent, end = 50.percent, duration = 20.seconds) it.presetSpeed.fade(start = 0.percent, end = 50.percent, duration = 20.seconds)
it.brightness.fade(25.percent, 3.seconds) it.brightness.fade(25.percent, 3.seconds)
} }
@ -49,7 +49,7 @@ fun SceneBuilderContext.songFinale() {
FrontLights.center { it.brightness.fade(100.percent, 5.seconds) } FrontLights.center { it.brightness.fade(100.percent, 5.seconds) }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // warm-white, flowing it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES)
} }
} }
} }

View file

@ -44,7 +44,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.breathe() backlightBar.breathe()
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, end = 25.percent) it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, end = 25.percent)
} }
@ -55,7 +55,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.RED, 0.4.seconds) backlightBar.color.fade(Color.RED, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds, end = 25.percent) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds, end = 25.percent)
} }
@ -66,7 +66,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.1.seconds) backlightBar.color.fade(Color.WHITE, 0.1.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -77,14 +77,14 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds)
it.preset.static(null) it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
} }
} }
lightStep(StepCue.Text("Dracula", "Ich will diese Frau!", "Anfang")) { lightStep(StepCue.Text("Dracula", "Ich will diese Frau!", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 0.4.seconds) it.brightness.fade(25.percent, 0.4.seconds)
} }
@ -95,7 +95,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -110,7 +110,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds)
it.preset.static(null) it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
} }
} }
@ -122,7 +122,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 0.4.seconds) it.brightness.fade(25.percent, 0.4.seconds)
} }
@ -134,14 +134,14 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds)
it.preset.static(null) it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
} }
} }
lightStep(StepCue.Text("Dracula", "Ich sorg für euch!", "Anfang")) { lightStep(StepCue.Text("Dracula", "Ich sorg für euch!", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 0.4.seconds) it.brightness.fade(25.percent, 0.4.seconds)
} }
@ -152,7 +152,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.1.seconds) backlightBar.color.fade(Color.WHITE, 0.1.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -163,14 +163,14 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds)
it.preset.static(null) it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
} }
} }
lightStep(StepCue.Text("Dracula", "Ihr müsst mir vertraun…", "Anfang")) { lightStep(StepCue.Text("Dracula", "Ihr müsst mir vertraun…", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 0.4.seconds) it.brightness.fade(25.percent, 0.4.seconds)
} }
@ -183,7 +183,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -199,14 +199,14 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds)
it.preset.static(null) it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
} }
} }
lightStep(StepCue.Text("Bernadette", "Das Essen ist weg…", "Anfang")) { lightStep(StepCue.Text("Bernadette", "Das Essen ist weg…", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 0.4.seconds) it.brightness.fade(25.percent, 0.4.seconds)
} }
@ -218,14 +218,14 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.1.seconds, 0.2.seconds) it.brightness.pulseOnce(0.1.seconds, 0.2.seconds)
it.preset.static(null) it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
} }
} }
lightStep(StepCue.Text("Dracula", "Ich brauche ihn noch!", "Anfang")) { lightStep(StepCue.Text("Dracula", "Ich brauche ihn noch!", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.brightness.fade(25.percent, 0.4.seconds) it.brightness.fade(25.percent, 0.4.seconds)
} }
@ -236,7 +236,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -246,7 +246,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.RED, 0.4.seconds) backlightBar.color.fade(Color.RED, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -256,7 +256,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -266,7 +266,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.RED, 0.4.seconds) backlightBar.color.fade(Color.RED, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -278,7 +278,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -288,7 +288,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.RED, 0.4.seconds) backlightBar.color.fade(Color.RED, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -298,7 +298,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, bright, jumpy it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -313,7 +313,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.RED, 0.2.seconds) backlightBar.color.fade(Color.RED, 0.2.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(70.percent) it.presetSpeed.static(70.percent)
} }
} }
@ -323,7 +323,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.WHITE, 0.4.seconds) backlightBar.color.fade(Color.WHITE, 0.4.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(null) // hectic, bright, jumpy it.effect.static(null)
it.color.static(Color.RED) it.color.static(Color.RED)
it.brightness.pulseOnce(0.1.seconds, 0.3.seconds) it.brightness.pulseOnce(0.1.seconds, 0.3.seconds)
} }
@ -390,7 +390,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.color.reset() it.color.reset()
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, dreamy, warm it.effect.static(StairvilleSplb.Effect.FLOW_INWARDS)
it.presetSpeed.static(15.percent) it.presetSpeed.static(15.percent)
it.brightness.fade(30.percent, 2.seconds) it.brightness.fade(30.percent, 2.seconds)
} }
@ -416,7 +416,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
lightStep(StepCue.Text("Dracula", "…morgen nacht", "letzte Silbe")) { lightStep(StepCue.Text("Dracula", "…morgen nacht", "letzte Silbe")) {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.4.seconds, 0.4.seconds, peak = 60.percent, end = 30.percent) it.brightness.pulseOnce(0.4.seconds, 0.4.seconds, peak = 60.percent, end = 30.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // switching, theatre-like it.effect.static(StairvilleSplb.Effect.THEATRE_SWITCHING)
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
} }
} }
@ -442,7 +442,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, red it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
} }
} }
@ -467,7 +467,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
lightStep(StepCue.Text("Dracula", "Du musst ein wenig sterben…", "Anfang")) { lightStep(StepCue.Text("Dracula", "Du musst ein wenig sterben…", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(30.percent, 1.seconds) it.brightness.fade(30.percent, 1.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // switching, theatre-like it.effect.static(StairvilleSplb.Effect.THEATRE_SWITCHING)
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
} }
} }
@ -506,7 +506,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
backlightBar.color.fade(Color.RED, 6.seconds) backlightBar.color.fade(Color.RED, 6.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, red it.effect.static(StairvilleSplb.Effect.BUMP_INWARDS)
it.presetSpeed.static(60.percent) it.presetSpeed.static(60.percent)
it.brightness.fade(40.percent, 3.seconds) it.brightness.fade(40.percent, 3.seconds)
} }
@ -528,7 +528,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
Washs.both { it.brightness.rampDown(0.8.seconds) } Washs.both { it.brightness.rampDown(0.8.seconds) }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // hectic, red it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
it.presetSpeed.static(80.percent) it.presetSpeed.static(80.percent)
it.brightness.fade(60.percent, 5.seconds) it.brightness.fade(60.percent, 5.seconds)
} }
@ -555,7 +555,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
sidelight.brightness.pulseOnce(0.2.seconds, 10.seconds) sidelight.brightness.pulseOnce(0.2.seconds, 10.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.color.static(Color.WHITE) it.color.static(Color.WHITE)
it.white.static(100.percent) it.white.static(100.percent)
it.brightness.pulseOnce(0.2.seconds, 3.seconds) it.brightness.pulseOnce(0.2.seconds, 3.seconds)

View file

@ -27,7 +27,7 @@ fun SceneBuilderContext.songIrrenhaus() {
lightStep(StepCue.Custom("Musik: Fill-in")) { lightStep(StepCue.Custom("Musik: Fill-in")) {
Washs.both { it.brightness.fade(100.percent, 2.seconds) } Washs.both { it.brightness.fade(100.percent, 2.seconds) }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, chaotic it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES)
it.brightness.fade(30.percent, 2.seconds) it.brightness.fade(30.percent, 2.seconds)
} }
@ -58,7 +58,7 @@ fun SceneBuilderContext.songIrrenhaus() {
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) } Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) } Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.white.static(100.percent) it.white.static(100.percent)
it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent)
} }
@ -66,7 +66,7 @@ fun SceneBuilderContext.songIrrenhaus() {
lightStep(StepCue.Text("Alle", "Wir sind bescheuert!", "Ende")) { lightStep(StepCue.Text("Alle", "Wir sind bescheuert!", "Ende")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, chaotic it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES)
it.brightness.fade(40.percent, 1.seconds) it.brightness.fade(40.percent, 1.seconds)
} }
@ -78,7 +78,7 @@ fun SceneBuilderContext.songIrrenhaus() {
Spots.right.brightness.fade(100.percent, 1.seconds) Spots.right.brightness.fade(100.percent, 1.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, chaotic it.effect.static(StairvilleSplb.Effect.FLOW_OUTWARDS)
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
} }
} }
@ -115,14 +115,14 @@ fun SceneBuilderContext.songIrrenhaus() {
} }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent)
} }
} }
lightStep(StepCue.Text("Alle", "Wir sind bescheuert!", "Ende")) { lightStep(StepCue.Text("Alle", "Wir sind bescheuert!", "Ende")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, chaotic it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES) // jumpy, chaotic
it.brightness.fade(40.percent, 1.seconds) it.brightness.fade(40.percent, 1.seconds)
} }
@ -134,7 +134,7 @@ fun SceneBuilderContext.songIrrenhaus() {
Spots.right.brightness.fade(100.percent, 1.seconds) Spots.right.brightness.fade(100.percent, 1.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, chaotic it.effect.static(StairvilleSplb.Effect.FLOW_OUTWARDS) // flowy, chaotic
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
} }
} }
@ -170,14 +170,14 @@ fun SceneBuilderContext.songIrrenhaus() {
} }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent)
} }
} }
lightStep(StepCue.Text("Alle", "Wir sind bescheuert!", "Ende")) { lightStep(StepCue.Text("Alle", "Wir sind bescheuert!", "Ende")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, chaotic it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES)
it.brightness.fade(40.percent, 1.seconds) it.brightness.fade(40.percent, 1.seconds)
} }
@ -204,7 +204,7 @@ fun SceneBuilderContext.songIrrenhaus() {
Tops.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) } Tops.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) }
Washs.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) } Washs.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) }
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.color.static(Color.WHITE) it.color.static(Color.WHITE)
it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent)
} }

View file

@ -11,8 +11,8 @@ import kotlin.time.Duration.Companion.seconds
fun SceneBuilderContext.songKaffeeklatsch() { fun SceneBuilderContext.songKaffeeklatsch() {
step(StepCue.MusicStart("Kaffeeklatsch", 2.minutes + 35.seconds)) { step(StepCue.MusicStart("Kaffeeklatsch", 2.minutes + 35.seconds)) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // idk it.effect.static(StairvilleSplb.Effect.VOLATILE_SPARKLES)
it.presetSpeed.static(50.percent) it.presetSpeed.static(30.percent)
it.brightness.fade(25.percent, 4.seconds) it.brightness.fade(25.percent, 4.seconds)
} }
} }

View file

@ -39,7 +39,7 @@ fun SceneBuilderContext.songLucy() {
BlinderBars.all { BlinderBars.all {
it.brightness.pulseOnce(0.4.seconds, 2.5.seconds, peak = 75.percent) it.brightness.pulseOnce(0.4.seconds, 2.5.seconds, peak = 75.percent)
it.preset.static(null) it.effect.static(null)
it.white.static(100.percent) it.white.static(100.percent)
} }
} }
@ -50,7 +50,7 @@ fun SceneBuilderContext.songLucy() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(25.percent, 2.seconds) it.brightness.fade(25.percent, 2.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // warm/red/pink, theatre-like, flowy it.effect.static(StairvilleSplb.Effect.THEATRE_SWITCHING) // warm/pink
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
} }
} }
@ -144,7 +144,7 @@ fun SceneBuilderContext.songLucy() {
backlightBar.brightness.pulseOnce(0.1.seconds, 2.seconds) backlightBar.brightness.pulseOnce(0.1.seconds, 2.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.white.static(100.percent) it.white.static(100.percent)
it.brightness.pulseOnce(0.1.seconds, 2.seconds, peak = 60.percent) it.brightness.pulseOnce(0.1.seconds, 2.seconds, peak = 60.percent)
} }

View file

@ -64,7 +64,7 @@ fun SceneBuilderContext.songMaskenball() {
Washs.both { it.brightness.fade(100.percent, 1.seconds) } Washs.both { it.brightness.fade(100.percent, 1.seconds) }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // theatre-like, warm it.effect.static(StairvilleSplb.Effect.THEATRE_SWITCHING) // warm
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
it.brightness.fade(25.percent, 2.seconds) it.brightness.fade(25.percent, 2.seconds)
} }

View file

@ -45,14 +45,14 @@ fun SceneBuilderContext.songMittsommernacht() {
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
it.white.static(0.percent) it.white.static(0.percent)
it.presetSpeed.static(20.percent) it.presetSpeed.static(20.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, warm it.effect.static(StairvilleSplb.Effect.FLOW_OUTWARDS)
} }
} }
lightStep(StepCue.Text("Alle", "Heute sind die Gespenster los…", "Anfang")) { lightStep(StepCue.Text("Alle", "Heute sind die Gespenster los…", "Anfang")) {
BlinderBars.all { BlinderBars.all {
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, warm it.effect.static(StairvilleSplb.Effect.LAZY_SPARKLES)
} }
} }
@ -73,7 +73,7 @@ fun SceneBuilderContext.songMittsommernacht() {
BlinderBars.all { BlinderBars.all {
it.brightness.off(1.seconds) it.brightness.off(1.seconds)
it.presetSpeed.static(5.percent) it.presetSpeed.static(5.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // back-and-forth it.effect.static(StairvilleSplb.Effect.CHASE_BACK_AND_FORTH)
} }
} }
} }
@ -109,7 +109,7 @@ fun SceneBuilderContext.songMittsommernacht() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
it.presetSpeed.static(50.percent) it.presetSpeed.static(50.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, warm it.effect.static(StairvilleSplb.Effect.THEATRE_SWITCHING)
} }
} }
@ -117,7 +117,7 @@ fun SceneBuilderContext.songMittsommernacht() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(start = 40.percent, end = 0.percent, duration = 5.seconds) it.brightness.fade(start = 40.percent, end = 0.percent, duration = 5.seconds)
it.white.static(100.percent) it.white.static(100.percent)
it.preset.static(null) it.effect.static(null)
} }
backlightBar.color.static(Color(hue = 40.degrees, saturation = 50.percent)) backlightBar.color.static(Color(hue = 40.degrees, saturation = 50.percent))
@ -180,7 +180,7 @@ fun SceneBuilderContext.songMittsommernacht() {
BlinderBars.all { BlinderBars.all {
it.color.reset() it.color.reset()
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
it.preset.static(StairvilleSplb.Preset.STUB) // chase, red it.effect.static(StairvilleSplb.Effect.CHASE_INWARDS)
it.presetSpeed.static(80.percent) it.presetSpeed.static(80.percent)
} }
} }
@ -244,8 +244,8 @@ fun SceneBuilderContext.songMittsommernacht() {
BlinderBars.all { BlinderBars.all {
it.brightness.fade(30.percent, 3.seconds) it.brightness.fade(30.percent, 3.seconds)
it.presetSpeed.static(20.percent) it.presetSpeed.static(10.percent)
it.preset.static(StairvilleSplb.Preset.STUB) // flowy, warm it.effect.static(StairvilleSplb.Effect.HECTIC_SWITCHING)
} }
} }
@ -263,7 +263,7 @@ fun SceneBuilderContext.songMittsommernacht() {
lightStep(StepCue.Custom("Musik: 2. Hit")) { lightStep(StepCue.Custom("Musik: 2. Hit")) {
BlinderBars.all { BlinderBars.all {
it.white.static(100.percent) it.white.static(100.percent)
it.preset.static(null) it.effect.static(null)
it.brightness.pulseOnce(0.2.seconds, 2.seconds, 100.percent) it.brightness.pulseOnce(0.2.seconds, 2.seconds, 100.percent)
} }

View file

@ -20,7 +20,7 @@ fun SceneBuilderContext.songRepriseDuett() {
} }
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy, pink, warm it.effect.static(StairvilleSplb.Effect.FLOW_OUTWARDS) // pink/warm
it.presetSpeed.static(10.percent) it.presetSpeed.static(10.percent)
it.brightness.fade(25.percent, 5.seconds) it.brightness.fade(25.percent, 5.seconds)
} }

View file

@ -38,7 +38,7 @@ fun SceneBuilderContext.songRepriseMaskenball() {
backlightBar.brightness.fade(50.percent, 3.seconds) backlightBar.brightness.fade(50.percent, 3.seconds)
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // theatre-like, warm it.effect.static(StairvilleSplb.Effect.THEATRE_SWITCHING)
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
it.brightness.fade(25.percent, 2.seconds) it.brightness.fade(25.percent, 2.seconds)
} }

View file

@ -12,7 +12,7 @@ import kotlin.time.Duration.Companion.seconds
fun SceneBuilderContext.songStreitDerVampire() { fun SceneBuilderContext.songStreitDerVampire() {
lightStep(StepCue.MusicStart("Streit der Vampire", 1.minutes + 40.seconds)) { lightStep(StepCue.MusicStart("Streit der Vampire", 1.minutes + 40.seconds)) {
BlinderBars.all { BlinderBars.all {
it.preset.static(StairvilleSplb.Preset.STUB) // chase, single direction it.effect.static(StairvilleSplb.Effect.CHASE_INWARDS)
it.presetSpeed.static(40.percent) it.presetSpeed.static(40.percent)
it.brightness.fade(25.percent, 1.seconds) it.brightness.fade(25.percent, 1.seconds)
} }

View file

@ -45,7 +45,7 @@ fun SceneBuilderContext.songVanHelsing() {
lightStep(StepCue.Custom("Musik: Beat nach »Kreatur des Bösen«")) { lightStep(StepCue.Custom("Musik: Beat nach »Kreatur des Bösen«")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.color.reset() it.color.reset()
it.white.static(100.percent) it.white.static(100.percent)
it.brightness.pulseOnce(0.1.seconds, 0.3.seconds) it.brightness.pulseOnce(0.1.seconds, 0.3.seconds)
@ -73,7 +73,7 @@ fun SceneBuilderContext.songVanHelsing() {
lightStep(StepCue.Custom("Musik: Beat nach »Meute«")) { lightStep(StepCue.Custom("Musik: Beat nach »Meute«")) {
BlinderBars.all { BlinderBars.all {
it.preset.static(null) it.effect.static(null)
it.color.reset() it.color.reset()
it.white.static(100.percent) it.white.static(100.percent)
it.brightness.pulseOnce(0.1.seconds, 0.3.seconds) it.brightness.pulseOnce(0.1.seconds, 0.3.seconds)