commit #37
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parent
279701c9bf
commit
c7ce2ca40b
6 changed files with 20 additions and 23 deletions
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@ -140,8 +140,8 @@ fun ShowBuilderContext.fourthAct() = act("Vierter Akt") {
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rightSpotTarget = "Tina"
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onRun {
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FrontLights.all.forEach { it.brightness.fade(25.percent, 5.seconds) }
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spotRight.brightness.fade(100.percent, 3.seconds)
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FrontLights.all.forEach { it.brightness.fade(25.percent, 12.seconds) }
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spotRight.brightness.fade(100.percent, 10.seconds)
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}
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}
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@ -155,10 +155,6 @@ fun ShowBuilderContext.fourthAct() = act("Vierter Akt") {
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onRun {
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FrontLights.all.forEach { it.brightness.off(3.seconds) }
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spotRight.brightness.off(3.seconds)
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// Vorhang ist hier noch zu
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sideLight.brightness.static(100.percent)
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sideLight.fadeColorsToClassroomFromDarkness(Duration.ZERO)
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}
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}
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}
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@ -173,8 +169,11 @@ fun ShowBuilderContext.fourthAct() = act("Vierter Akt") {
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curtainState = CurtainState.OPEN
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onRun {
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bar.color.static(Color(50.degrees, 20.percent))
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bar.color.static(Color(50.degrees, saturation = 20.percent))
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bar.brightness.sine(6.seconds)
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sideLight.brightness.fade(50.percent, 5.seconds)
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sideLight.fadeColorsToClassroomFromDarkness(Duration.ZERO)
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}
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}
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@ -202,6 +201,8 @@ fun ShowBuilderContext.fourthAct() = act("Vierter Akt") {
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it.beamAngle.sine(10.seconds, 20.percent, 80.percent)
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}
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bar.brightness.off(4.seconds)
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spotLeft.brightness.fade(100.percent, 4.seconds)
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spotRight.brightness.fade(100.percent, 4.seconds)
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@ -213,15 +214,10 @@ fun ShowBuilderContext.fourthAct() = act("Vierter Akt") {
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}
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lightStep(StepCue.MusicStart("Wenn Du da bist (Duett)", 3.minutes + 45.seconds)) {
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spotLeft.brightness.fade(25.percent, 10.seconds)
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spotRight.brightness.fade(25.percent, 10.seconds)
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spotLeft.brightness.fade(50.percent, 10.seconds)
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spotRight.brightness.fade(50.percent, 10.seconds)
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Washs.both.forEach { it.brightness.fade(75.percent, 15.seconds) }
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launch {
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delay(1.minutes)
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Washs.both.forEach { it.brightness.fade(100.percent, 20.seconds) }
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}
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}
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}
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@ -360,7 +356,7 @@ fun ShowBuilderContext.fourthAct() = act("Vierter Akt") {
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lightStep(StepCue.Custom("Keyboard-Einsatz")) {
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Tops.both.forEach {
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it.startRoomMovement(6.0)
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it.startRoomMovement(3.0)
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it.brightness.fade(100.percent, 10.seconds)
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it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.DarkBlue)
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it.prismRotationSpeed.static(20.percent)
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@ -176,8 +176,8 @@ fun ShowBuilderContext.thirdAct() = act("Dritter Akt") {
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step(StepCue.MusicEnd) {
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actors {
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+"Maria / sitzt links"
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+"Kathi / sitzt rechts"
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+"Kathi / sitzt links"
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+"Maria / sitzt rechts"
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}
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curtainState = CurtainState.OPEN
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@ -265,7 +265,7 @@ fun ShowBuilderContext.thirdAct() = act("Dritter Akt") {
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rightSpotTarget = "Maria"
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onRun {
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spotRight.brightness.fade(100.percent, 20.seconds)
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spotRight.brightness.fade(50.percent, 2.seconds)
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Tops.both.forEach {
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it.colorWheelMode.static(FuturelightDmh160.ColorWheelMode.DarkBlue)
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@ -284,7 +284,7 @@ fun ShowBuilderContext.thirdAct() = act("Dritter Akt") {
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leftSpotTarget = "Paula"
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onRun {
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spotLeft.brightness.fade(100.percent, 2.seconds)
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spotLeft.brightness.fade(50.percent, 2.seconds)
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Tops.both.forEach { it.brightness.fade(100.percent, 30.seconds) }
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sideLight.colors.forEach { it.fade(Color(185.degrees), 30.seconds) }
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@ -88,6 +88,7 @@ class CoemarProWash(override val firstChannel: DmxAddress, private val isRight:
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}
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fun pointAtCeiling(fadeDuration: Duration = Duration.ZERO) {
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// TODO: Zu Proscenium zeigen
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tilt.fade(145.degrees, fadeDuration)
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pan.fade(0.degrees, fadeDuration)
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}
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@ -91,7 +91,7 @@ class FuturelightDmh160(override val firstChannel: DmxAddress, private val isRig
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val prismRotationSpeed = PercentageDV()
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fun startRoomMovement(rotationsPerMinute: Double) {
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// TODO: Testen, alternativ spin statt sine
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// TODO: Ersetzen durch spin
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pan.sine(1.minutes / rotationsPerMinute, 0.degrees, 360.degrees)
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tilt.fade(120.degrees, 3.seconds)
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}
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@ -57,7 +57,7 @@ class StairvilleClb4(override val firstChannel: DmxAddress) : Device {
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sideLight.color1.fade(color1.getCurrentValue().copy(brightness = 0.percent), duration)
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sideLight.color2.fade(color1.getCurrentValue().copy(brightness = 0.percent), duration)
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val color = Color(50.degrees, saturation = 80.percent, brightness = 80.percent)
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val color = Color(45.degrees, saturation = 100.percent, brightness = 80.percent) // TODO: Testen
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sideLight.color3.fade(color, duration = duration)
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sideLight.color4.fade(color, duration = duration)
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@ -62,7 +62,7 @@ fun SceneBuilderContext.songRichy() {
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lightStep(StepCue.Custom("+2 Takte")) {
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bar.brightness.sine(4.seconds, 20.percent, 50.percent)
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bar.color.static(Color(40.degrees, 25.percent))
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bar.color.static(Color(40.degrees))
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Washs.both {
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it.brightness.fade(100.percent, 200.milliseconds)
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@ -122,7 +122,7 @@ fun SceneBuilderContext.songRichy() {
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bar.brightness.sine(2.seconds, 20.percent, 50.percent)
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}
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lightStep(StepCue.Custom("Breakdown am Ende")) {
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lightStep(StepCue.Custom("2. Breakdown am Ende")) {
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bar.brightness.fade(100.percent, 200.milliseconds)
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bar.color.fade(Color(0.degrees), 200.milliseconds)
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