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Add particles to the Tree Gun

This commit is contained in:
Moritz Ruth 2020-06-20 23:58:25 +02:00
parent d9cac0af5a
commit 3ee015412d
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GPG key ID: AFD57E23E753841B

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@ -1,6 +1,7 @@
package de.moritzruth.spigot_ttt.game.items.impl.weapons.guns
import de.moritzruth.spigot_ttt.Resourcepack
import de.moritzruth.spigot_ttt.game.GameManager
import de.moritzruth.spigot_ttt.game.players.DeathReason
import de.moritzruth.spigot_ttt.game.players.Role
import de.moritzruth.spigot_ttt.game.players.TTTPlayer
@ -10,6 +11,7 @@ import de.moritzruth.spigot_ttt.utils.secondsToTicks
import de.moritzruth.spigot_ttt.utils.sendActionBarMessage
import org.bukkit.ChatColor
import org.bukkit.Material
import org.bukkit.Particle
import org.bukkit.block.BlockFace
import org.bukkit.block.Sign
import org.bukkit.block.data.type.WallSign
@ -57,6 +59,13 @@ object TreeGun: Gun(
private fun spawnTree(tttPlayer: TTTPlayer) {
val centerLocation = tttPlayer.player.location
GameManager.world.spawnParticle(
Particle.SPELL_WITCH,
centerLocation.clone().add(0.0, 1.0, 0.0),
50,
0.5, 0.5, 0.5
)
for (y in 0..3) {
centerLocation.clone().add(0.0, y.toDouble(), 0.0).block.type = Material.OAK_WOOD
}