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Allow moving the items in the hotbar

This commit is contained in:
Moritz Ruth 2020-06-20 22:02:46 +02:00
parent 3e1ce8cc4e
commit 76337a87bf
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GPG key ID: AFD57E23E753841B
4 changed files with 43 additions and 3 deletions

View file

@ -12,15 +12,20 @@ import de.moritzruth.spigot_ttt.game.players.TTTPlayerDeathInPreparingEvent
import de.moritzruth.spigot_ttt.game.players.TTTPlayerTrueDeathEvent
import de.moritzruth.spigot_ttt.utils.isLeftClick
import de.moritzruth.spigot_ttt.utils.isRightClick
import de.moritzruth.spigot_ttt.utils.nextTick
import de.moritzruth.spigot_ttt.utils.sendActionBarMessage
import org.bukkit.Location
import org.bukkit.Material
import org.bukkit.entity.Item
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.EventPriority
import org.bukkit.event.entity.EntityDamageByEntityEvent
import org.bukkit.event.entity.EntityPickupItemEvent
import org.bukkit.event.entity.ItemDespawnEvent
import org.bukkit.event.inventory.ClickType
import org.bukkit.event.inventory.InventoryAction
import org.bukkit.event.inventory.InventoryClickEvent
import org.bukkit.event.player.PlayerDropItemEvent
import org.bukkit.event.player.PlayerInteractEvent
import org.bukkit.event.player.PlayerItemHeldEvent
@ -52,6 +57,34 @@ object ItemManager {
}
val listener = object : GameListener() {
@EventHandler(priority = EventPriority.LOW)
fun onInventoryClick(event: InventoryClickEvent) = handle(event) { tttPlayer ->
if (event.click === ClickType.CREATIVE || event.clickedInventory?.holder != event.whoClicked) return@handle
if (event.slot in 0..8) {
// is in hotbar
when(event.action) {
InventoryAction.PICKUP_ALL,
InventoryAction.PICKUP_HALF,
InventoryAction.PICKUP_ONE -> {
event.currentItem?.also { itemStack -> getInstanceByItemStack(itemStack)?.isSelected = false }
}
InventoryAction.PLACE_ALL,
InventoryAction.PLACE_SOME,
InventoryAction.PLACE_ONE -> {
nextTick {
if (event.slot == tttPlayer.player.inventory.heldItemSlot) {
tttPlayer.player.inventory.getItem(event.slot)?.also { itemStack ->
getInstanceByItemStack(itemStack)?.isSelected = true
}
}
}
}
else -> event.isCancelled = true
}
}
}
@EventHandler(ignoreCancelled = true)
fun onPlayerInteract(event: PlayerInteractEvent) = handle(event) { tttPlayer ->
if (tttPlayer.ignoreNextInteract) {

View file

@ -15,7 +15,12 @@ import org.bukkit.event.inventory.InventoryClickEvent
object ShopListener: GameListener() {
@EventHandler(ignoreCancelled = true)
fun onInventoryClick(event: InventoryClickEvent) = handle(event) { tttPlayer ->
if (event.click === ClickType.CREATIVE || event.clickedInventory?.holder != event.whoClicked) return@handle
if (
event.click === ClickType.CREATIVE ||
event.clickedInventory?.holder != event.whoClicked ||
event.slot in 0..8
) return@handle
event.isCancelled = true
val itemStack = event.currentItem

View file

@ -71,7 +71,7 @@ object PlayerManager {
} else {
tttPlayer.player = player
player.sendMessage("${TTTPlugin.prefix}${ChatColor.RED}Du bist gestorben, da du das Spiel verlassen hast.")
player.sendMessage("${TTTPlugin.prefix}${ChatColor.RED}Du bist tot.")
when(GameManager.phase) {
GamePhase.PREPARING -> noop() // Never happens
GamePhase.COMBAT -> {

View file

@ -22,7 +22,9 @@ class TTTWorld(private val sourceWorldDir: File) {
val spawnLocations = SpawnLocationsManager(this)
init {
if (world != null) GameManager.tttWorld = this
if (world == null) {
if (worldDir.exists()) worldDir.deleteRecursively()
} else GameManager.tttWorld = this
}
fun load() {