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⛏️ Extensible Minecraft server implementation in Kotlin
This repository has been archived on 2025-03-02. You can view files and clone it, but cannot push or open issues or pull requests.
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2021-01-06 18:09:01 +01:00
.github/workflows Fix the GitHub workflow 2020-11-30 07:21:30 +01:00
.idea Change license to Apache 2.0 2021-01-03 15:58:16 +01:00
.runConfigurations Fix EventBus test 2021-01-03 14:04:57 +01:00
buildSrc Give each entity an UID and make entity classes open 2021-01-04 19:13:31 +01:00
gradle/wrapper Update Gradle, fix a ByteBuf leak and kick the client when a decoding error occurs 2021-01-02 22:31:31 +01:00
test-plugin Register entities globally 2021-01-05 20:05:38 +01:00
uranos-api Add player movement related packets and work on entities 2021-01-06 18:09:01 +01:00
uranos-nbt Use the refreshVersions Gradle plugin 2021-01-03 13:06:53 +01:00
uranos-packet-codecs Add player movement related packets and work on entities 2021-01-06 18:09:01 +01:00
uranos-packets Add player movement related packets and work on entities 2021-01-06 18:09:01 +01:00
uranos-server Add player movement related packets and work on entities 2021-01-06 18:09:01 +01:00
.gitignore Change license to Apache 2.0 2021-01-03 15:58:16 +01:00
build.gradle.kts Rewrite location classes and add Position, add packets for spawning entities 2021-01-04 02:29:55 +01:00
gradle.properties Give each entity an UID and make entity classes open 2021-01-04 19:13:31 +01:00
gradlew Initial commit 2020-08-01 23:55:31 +02:00
gradlew.bat Initial commit 2020-08-01 23:55:31 +02:00
LICENSE Rename project to Uranos 2021-01-02 23:20:43 +01:00
README.md Register entities globally 2021-01-05 20:05:38 +01:00
settings.gradle.kts Use the refreshVersions Gradle plugin 2021-01-03 13:06:53 +01:00
versions.properties Bump versions 2021-01-03 13:15:54 +01:00

Uranos

Milestones

  • Players can see entities
  • Players can see other players
  • Players can send and receive chat messages
  • Players can see Titles
  • Weather and time
  • Players can hear sounds
  • Players can see particles
  • Players can have items (with metadata) in their inventory
  • Inventories
  • World modifications are sent to players
  • PlayerInteract events are emitted when blocks are clicked
  • Command framework + permissions
  • Commands can be sent from the console
  • Players can be teleported between worlds
  • Entity AI framework
  • Scoreboards + Teams
  • Crafting

Conventions

KDoc

  1. If the name of the target is already sufficient for understanding what it does or what it's value represents, you should not add a comment. If you want to provide additional information however, you should start the comment with a short description nevertheless.
  2. The name of the return type, property type or type of the enclosing class should not be wrapped in square brackets.
  3. If a comment only consists of the @returns block tag, the latter should be replaced with a sentence starting with Returns .

Code

  1. If a member function of a class creates an instance of another class which represents the same value, the functions name should be as<name of the other class>. If the new instance does not exactly represent the value of the original instance (for example because it is rounded), the name should be to<name of the other class>.