diff --git a/srcpkgs/cogl/cogl-devel.template b/srcpkgs/cogl/cogl-devel.template index 8264057b11c..96c87bb87cd 100644 --- a/srcpkgs/cogl/cogl-devel.template +++ b/srcpkgs/cogl/cogl-devel.template @@ -1,11 +1,9 @@ # Template file for 'cogl-devel'. # noarch=yes -depends="libdrm-devel libXcomposite-devel libXdamage-devel gdk-pixbuf-devel glib-devel cogl>=${version}" +depends="libdrm-devel libXcomposite-devel libXdamage-devel + gdk-pixbuf-devel glib-devel cogl>=${version}" short_desc="${short_desc} -- development files" -long_desc="${long_desc} - - This package contains files for development, headers, static libs, etc." do_install() { vmove usr/include usr diff --git a/srcpkgs/cogl/template b/srcpkgs/cogl/template index 12864773db6..93db6b7c016 100644 --- a/srcpkgs/cogl/template +++ b/srcpkgs/cogl/template @@ -1,30 +1,15 @@ # Template file for 'cogl' pkgname=cogl -version=1.12.0 +version=1.12.2 revision=1 build_style=gnu-configure configure_args="--enable-introspection" subpackages="cogl-devel" -makedepends="pkg-config intltool gobject-introspection libXcomposite-devel libXdamage-devel pango-devel gdk-pixbuf-devel" +makedepends="pkg-config intltool gobject-introspection libXcomposite-devel + libXdamage-devel pango-devel gdk-pixbuf-devel" short_desc="Library for using 3D graphics hardware for rendering" maintainer="Juan RP " homepage="http://www.clutter-project.org" license="LGPL-2.1" distfiles="${GNOME_SITE}/cogl/1.12/cogl-${version}.tar.xz" -checksum=4e7b5abbf0a1e51d74618db1b513551e7c71b486e17e98373f4db93e7710e2f2 -long_desc=" - cogl is a small open source library for using 3D graphics hardware for - rendering. The API departs from the flat state machine style of OpenGL and is - designed to make it easy to write orthogonal components that can render without - stepping on each others toes. - - As well as aiming for a nice API, we think having a single library as opposed - to an API specification like OpenGL has a few advantages too; like being - able to paper over the inconsistencies/bugs of different OpenGL - implementations in a centralized place, not to mention the myriad of OpenGL - extensions. It also means we are in a better position to provide utility - APIs that help software developers since they only need to be implemented - once and there is no risk of inconsistency between implementations. - - Having other backends, besides OpenGL, such as drm, Gallium or D3D are - options we are interested in for the future." +checksum=31971d4c6543c589f6fc49ab1724dfbdc7062c58a7da842cb1935e32ca6e1d7e