godot: add correct build name
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1 changed files with 2 additions and 1 deletions
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@ -1,7 +1,7 @@
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# Template file for 'godot'
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# Template file for 'godot'
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pkgname=godot
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pkgname=godot
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version=4.1.2
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version=4.1.2
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revision=1
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revision=2
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archs="x86_64* i686* aarch64* armv7* ppc64*"
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archs="x86_64* i686* aarch64* armv7* ppc64*"
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build_style=scons
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build_style=scons
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# Build currently fails with embree-4.X
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# Build currently fails with embree-4.X
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@ -47,6 +47,7 @@ make_build_args+=" arch=$arch"
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pre_build() {
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pre_build() {
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export CXXFLAGS=" $CXXFLAGS "
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export CXXFLAGS=" $CXXFLAGS "
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export BUILD_NAME="voidlinux"
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}
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}
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post_patch() {
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post_patch() {
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