commit 67
This commit is contained in:
parent
6101e5f16f
commit
bf8eaacb00
11 changed files with 154 additions and 111 deletions
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@ -1,6 +1,7 @@
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package de.moritzruth.dracula_musical
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package de.moritzruth.dracula_musical
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import de.moritzruth.dracula_musical.act.act1
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import de.moritzruth.dracula_musical.act.act1
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import de.moritzruth.dracula_musical.act.act2
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import de.moritzruth.dracula_musical.device.devices
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import de.moritzruth.dracula_musical.device.devices
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import de.moritzruth.dracula_musical.device.fogMachine
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import de.moritzruth.dracula_musical.device.fogMachine
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import de.moritzruth.theaterdsl.dmx.EnttecOpenDmxUsb
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import de.moritzruth.theaterdsl.dmx.EnttecOpenDmxUsb
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@ -9,6 +10,7 @@ import de.moritzruth.theaterdsl.show.runShow
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val show = createShow {
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val show = createShow {
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act1()
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act1()
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act2()
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}
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}
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suspend fun main() {
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suspend fun main() {
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@ -16,6 +16,10 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.MusicStart("Ouvertüre", 10.seconds)) {
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step(StepCue.MusicStart("Ouvertüre", 10.seconds)) {
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curtainState = CurtainState.CLOSED
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curtainState = CurtainState.CLOSED
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props {
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it[PropPosition.BACKDROP] = "Dorfplatz"
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}
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Washs.both {
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Washs.both {
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it.pointAtAudience()
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it.pointAtAudience()
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite)
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it.colorWheelMode.static(CoemarProWash.ColorWheelMode.WarmWhite)
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@ -28,7 +32,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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+"Erzähler / in der Mitte der Vorbühne"
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+"Erzähler / in der Mitte der Vorbühne"
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}
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}
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rightSpotTarget = "Erzähler / Mitte der Vorbühne"
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rightSpotTarget = "Erzähler (Mitte der Vorbühne)"
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onRun {
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onRun {
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Spots.right.brightness.fade(100.percent, 2.seconds)
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Spots.right.brightness.fade(100.percent, 2.seconds)
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@ -68,9 +72,9 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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-"Mina"
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-"Mina"
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-"Lucy"
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-"Lucy"
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-"Jonathan"
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-"Jonathan"
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+"Hawkins"
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+"Hawkins / von links"
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// TODO: Expand
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// TODO: Expand
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+"Sekretärinnen"
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+"Sekretärinnen / von links"
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}
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}
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props {
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props {
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@ -80,7 +84,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Sekretärin 1", "Ashton und Ashton 6 Pfund glatt…")) {
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step(StepCue.Text("Sekretärin 1", "Ashton und Ashton 6 Pfund glatt…")) {
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actors {
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actors {
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+"Renfield"
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+"Renfield / von links"
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}
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}
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}
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}
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@ -88,20 +92,14 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Renfield", "Ich bin schon weg.")) {
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step(StepCue.Text("Renfield", "Ich bin schon weg.")) {
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actors {
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actors {
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-"Renfield"
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-"Renfield / durch Mitte"
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}
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}
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}
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}
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step(StepCue.MusicStart("Umbau (Adel ist geil)", 10.seconds)) {
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step(StepCue.MusicStart("Umbau (Adel ist geil)", 10.seconds)) {
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actors {
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actors {
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-"Hawkins"
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-"Hawkins / durch Mitte"
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-"Sekretärinnen"
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-"Sekretärinnen / durch Mitte"
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}
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curtainState = CurtainState.CLOSED
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props {
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it[PropPosition.CENTER] = null
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}
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}
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onRun {
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onRun {
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@ -114,8 +112,8 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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scene("Die Irrenanstalt") {
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scene("Die Irrenanstalt") {
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step(StepCue.MusicEnd) {
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step(StepCue.MusicEnd) {
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actors {
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actors {
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+"Ascot"
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+"Ascot / von rechts, 1. Tür"
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+"Mina"
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+"Mina / von rechts, 1. Tür"
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}
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}
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curtainState = CurtainState.OPEN
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curtainState = CurtainState.OPEN
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@ -129,9 +127,9 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Ascot", "Da kommt der Rest der Familie!")) {
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step(StepCue.Text("Ascot", "Da kommt der Rest der Familie!")) {
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actors {
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actors {
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+"Oberschwester"
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+"Oberschwester / von rechts, 1. Tür"
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// TODO: Expand
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// TODO: Expand
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+"Pflegeteam"
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+"Pflegeteam / von rechts, 1. Tür"
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}
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}
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}
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}
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@ -142,36 +140,36 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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-"Oberschwester"
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-"Oberschwester"
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-"Pflegeteam"
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-"Pflegeteam"
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-"Die Irren"
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-"Die Irren"
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+"Renfield"
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+"Renfield / von rechts, 1. Tür"
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+"Vermieterin"
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+"Vermieterin / von rechts, 1. Tür"
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+"Wärter 1"
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+"Wärter 1 / von rechts, 1. Tür"
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+"Wärter 2"
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+"Wärter 2 / von rechts, 1. Tür"
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}
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}
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}
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}
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step(StepCue.Text("Dr. Sewart", "Ich liebe meinen Job!")) {
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step(StepCue.Text("Dr. Sewart", "Ich liebe meinen Job!")) {
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actors {
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actors {
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-"Renfield"
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-"Renfield / nach rechts, 1. Tür"
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-"Vermieterin"
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-"Vermieterin / nach rechts, 1. Tür"
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-"Wärter 1"
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-"Wärter 1 / nach rechts, 1. Tür"
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-"Wärter 2"
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-"Wärter 2 / nach rechts, 1. Tür"
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-"Dr. Sewart"
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-"Dr. Sewart / nach rechts, 1. Tür"
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-"Ascot"
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-"Ascot / nach rechts, 1. Tür"
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}
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}
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}
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}
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step(StepCue.Custom("Mina öffnet die Tür")) {
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step(StepCue.Custom("Mina öffnet die Tür")) {
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actors {
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actors {
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+"Mr. Nickelby"
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+"Mr. Nickelby / von rechts, 1. Tür"
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+"Mrs. Nickelby"
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+"Mrs. Nickelby / von rechts, 1. Tür"
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+"Tochter Nickelby"
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+"Tochter Nickelby / von rechts, 1. Tür"
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}
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}
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}
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}
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step(StepCue.Text("Mina", "Es gibt hier noch mehr Irre.")) {
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step(StepCue.Text("Mina", "Es gibt hier noch mehr Irre.")) {
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actors {
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actors {
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-"Mina"
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-"Mina / nach rechts, 1. Tür"
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+"Lucy"
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+"Lucy / von links"
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}
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}
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}
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}
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}
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}
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@ -186,7 +184,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Mr. Nickelby", "…als du die Vorhänge aufgemacht hast.")) {
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step(StepCue.Text("Mr. Nickelby", "…als du die Vorhänge aufgemacht hast.")) {
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actors {
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actors {
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+"Ascot"
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+"Ascot / von rechts, 1. Tür"
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}
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}
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onRun {
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onRun {
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@ -196,7 +194,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Ascot", "Sie Flötenguru!")) {
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step(StepCue.Text("Ascot", "Sie Flötenguru!")) {
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actors {
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actors {
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+"Dr. Sewart"
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+"Dr. Sewart / von rechts, 1. Tür"
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}
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}
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}
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}
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@ -222,17 +220,23 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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-"Tochter Nickelby"
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-"Tochter Nickelby"
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}
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}
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curtainState = CurtainState.CLOSED
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onRun {
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onRun {
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FrontLights.all { it.brightness.off(5.seconds) }
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FrontLights.all { it.brightness.off(5.seconds) }
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}
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}
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}
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}
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step(StepCue.MusicStart("Umbau (Sittlichkeitsverein)", 10.seconds)) {
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}
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}
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}
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scene("Männerbesuch") {
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scene("Männerbesuch") {
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step(StepCue.Custom("Es klingelt")) {
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step(StepCue.MusicEnd) {
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actors {
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actors {
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+"Mina"
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+"Mina / von rechts, 2. Tür"
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+"Jonathan / hinter der Tür"
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+"Jonathan / von rechts, 1. Tür"
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}
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}
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onRun {
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onRun {
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@ -242,13 +246,13 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Mina", "Sehr merkwürdig.")) {
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step(StepCue.Text("Mina", "Sehr merkwürdig.")) {
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actors {
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actors {
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+"Ascot"
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+"Ascot / von rechts, 1. Tür"
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}
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}
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}
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}
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step(StepCue.Text("Ascot", "Miss Murray!", "beim dritten Mal")) {
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step(StepCue.Text("Ascot", "Miss Murray!", "beim dritten Mal")) {
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actors {
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actors {
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-"Ascot"
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-"Ascot / über rechte Treppe"
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}
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}
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}
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}
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@ -262,8 +266,8 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Jonathan", "Gute Nacht.")) {
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step(StepCue.Text("Jonathan", "Gute Nacht.")) {
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actors {
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actors {
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-"Mina"
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-"Mina / über linke Treppe"
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-"Jonathan"
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-"Jonathan / nach rechts, 1. Tür"
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-"Ascot"
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-"Ascot"
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}
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}
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@ -281,7 +285,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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scene("Kaffeeklatsch") {
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scene("Kaffeeklatsch") {
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step(StepCue.MusicEnd) {
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step(StepCue.MusicEnd) {
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actors {
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actors {
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+"Dr. Sewart"
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+"Dr. Sewart / von rechts, 1. Tür"
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}
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}
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curtainState = CurtainState.OPEN
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curtainState = CurtainState.OPEN
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@ -295,7 +299,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Custom("Dr. Sewart ist versteckt")) {
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step(StepCue.Custom("Dr. Sewart ist versteckt")) {
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actors {
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actors {
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+"Oberschwester"
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+"Oberschwester / über rechte Treppe"
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}
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}
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onRun {
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onRun {
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@ -307,11 +311,11 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Dr. Sewart", "Da sind sie!")) {
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step(StepCue.Text("Dr. Sewart", "Da sind sie!")) {
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actors {
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actors {
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+"Ascot"
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+"Ascot / von rechts, 1. Tür, mit Stuhl"
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// TODO: Expand
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// TODO: Expand
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+"Kaffeetanten"
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+"Kaffeetanten / von rechts, 1. Tür, mit Stühlen"
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// TODO: Expand
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// TODO: Expand
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+"Nichten"
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+"Nichten / von rechts, 1. Tür, mit Stühlen"
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}
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}
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onRun {
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onRun {
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@ -322,8 +326,8 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Dr. Sewart", "Ich mache Diät!")) {
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step(StepCue.Text("Dr. Sewart", "Ich mache Diät!")) {
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actors {
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actors {
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-"Dr. Sewart"
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-"Dr. Sewart / nach rechts, 1. Tür"
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-"Oberschwester"
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-"Oberschwester / nach links"
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}
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}
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}
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}
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@ -333,7 +337,8 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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scene("Ankunft Van Helsings") {
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scene("Ankunft Van Helsings") {
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step(StepCue.Text("Ascot", "Jetzt ist Lucy wieder ganz gesund.")) {
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step(StepCue.Text("Ascot", "Jetzt ist Lucy wieder ganz gesund.")) {
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actors {
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actors {
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+"Dr. Sewart"
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+"Dr. Sewart / von rechts"
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+"Lucy / getragen von Dr. Sewart"
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}
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}
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onRun {
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onRun {
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@ -347,7 +352,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Dr. Sewart", "Was mach ich nur!")) {
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step(StepCue.Text("Dr. Sewart", "Was mach ich nur!")) {
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actors {
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actors {
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+"Van Helsing"
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+"Van Helsing / durch Mitte"
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}
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}
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rightSpotTarget = "Van Helsing"
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rightSpotTarget = "Van Helsing"
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@ -379,20 +384,27 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Van Helsing", "Oder will jemand von den Damen?")) {
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step(StepCue.Text("Van Helsing", "Oder will jemand von den Damen?")) {
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actors {
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actors {
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-"Kaffeetanten"
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-"Kaffeetanten / nach rechts, 1.Tür, mit Stühlen"
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-"Nichten"
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-"Nichten / nach rechts, 1.Tür, mit Stühlen"
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}
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}
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}
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}
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step(StepCue.Text("Van Helsing", "Helfen Sie mir jetzt!")) {
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step(StepCue.Text("Van Helsing", "Helfen Sie mir jetzt!")) {
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actors {
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actors {
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-"Dr. Sewart"
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-"Dr. Sewart / nach links"
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-"Van Helsing"
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-"Lucy / gezogen von Dr. Sewart"
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-"Ascot"
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-"Van Helsing / nach links"
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-"Ascot / nach rechts, 1. Tür, mit Stuhl"
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}
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}
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curtainState = CurtainState.CLOSED
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curtainState = CurtainState.CLOSED
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props {
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it[PropPosition.CENTER] = null
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it[PropPosition.LEFT] = "3 Särge"
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it[PropPosition.BACKDROP] = "Draculas Schloss"
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}
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onRun {
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onRun {
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FrontLights.all { it.brightness.off(3.seconds) }
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FrontLights.all { it.brightness.off(3.seconds) }
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@ -408,10 +420,10 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Custom("Vorhang ist geschlossen")) {
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step(StepCue.Custom("Vorhang ist geschlossen")) {
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actors {
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actors {
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+"Hawkins / durchs Publikum"
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+"Hawkins / durchs Publikum"
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+"Renfield / durchs Publikum"
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+"Jonathan / durchs Publikum"
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}
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}
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rightSpotTarget = "Hawkins & Renfield (im Publikum)"
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rightSpotTarget = "Hawkins & Jonathan (im Publikum)"
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onRun {
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onRun {
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Spots.right.brightness.fade(100.percent, 3.seconds)
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Spots.right.brightness.fade(100.percent, 3.seconds)
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@ -421,7 +433,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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step(StepCue.Text("Hawkins", "…zum Grafen Dracula!")) {
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step(StepCue.Text("Hawkins", "…zum Grafen Dracula!")) {
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actors {
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actors {
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-"Hawkins / durch den Vorhang"
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-"Hawkins / durch den Vorhang"
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-"Renfield / durch den Vorhang"
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-"Jonathan / durch den Vorhang"
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}
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}
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|
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rightSpotTarget = "mittig verbleiben"
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rightSpotTarget = "mittig verbleiben"
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@ -435,8 +447,8 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
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scene("Einbruch") {
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scene("Einbruch") {
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step(StepCue.Custom("Umbau abgeschlossen")) {
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step(StepCue.Custom("Umbau abgeschlossen")) {
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actors {
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actors {
|
||||||
+"Backe / von links"
|
+"Backe / von links, mit Lampe"
|
||||||
+"Timmy / von links"
|
+"Timmy / von links, mit Lampe"
|
||||||
+"Eloïse / im Sarg"
|
+"Eloïse / im Sarg"
|
||||||
+"Françoise / im Sarg"
|
+"Françoise / im Sarg"
|
||||||
+"Bernadette / im Sarg"
|
+"Bernadette / im Sarg"
|
||||||
|
@ -460,7 +472,7 @@ fun ShowBuilderContext.act1() = act("Erster Akt") {
|
||||||
scene("Ein Sammlerstück") {
|
scene("Ein Sammlerstück") {
|
||||||
step(StepCue.Custom("Die Vampire saugen Timmy aus")) {
|
step(StepCue.Custom("Die Vampire saugen Timmy aus")) {
|
||||||
actors {
|
actors {
|
||||||
+"Jonathan"
|
+"Jonathan / von rechts, mit Vertrag & Amulett"
|
||||||
}
|
}
|
||||||
|
|
||||||
onRun {
|
onRun {
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
package de.moritzruth.dracula_musical.act
|
||||||
|
|
||||||
|
import de.moritzruth.theaterdsl.show.ShowBuilderContext
|
||||||
|
|
||||||
|
fun ShowBuilderContext.act2() = act("Zweiter Akt") {
|
||||||
|
|
||||||
|
}
|
|
@ -2,6 +2,8 @@ package de.moritzruth.dracula_musical.song
|
||||||
|
|
||||||
import de.moritzruth.dracula_musical.device.BlinderBars
|
import de.moritzruth.dracula_musical.device.BlinderBars
|
||||||
import de.moritzruth.dracula_musical.device.StairvilleSplb
|
import de.moritzruth.dracula_musical.device.StairvilleSplb
|
||||||
|
import de.moritzruth.theaterdsl.show.CurtainState
|
||||||
|
import de.moritzruth.theaterdsl.show.PropPosition
|
||||||
import de.moritzruth.theaterdsl.show.SceneBuilderContext
|
import de.moritzruth.theaterdsl.show.SceneBuilderContext
|
||||||
import de.moritzruth.theaterdsl.show.StepCue
|
import de.moritzruth.theaterdsl.show.StepCue
|
||||||
import de.moritzruth.theaterdsl.value.percent
|
import de.moritzruth.theaterdsl.value.percent
|
||||||
|
@ -11,13 +13,22 @@ import kotlin.time.Duration.Companion.seconds
|
||||||
fun SceneBuilderContext.songAdelIstGeil() {
|
fun SceneBuilderContext.songAdelIstGeil() {
|
||||||
// TODO
|
// TODO
|
||||||
|
|
||||||
lightStep(StepCue.MusicStart("Adel ist geil", 2.minutes + 15.seconds)) {
|
step(StepCue.MusicStart("Adel ist geil", 2.minutes + 15.seconds)) {
|
||||||
|
curtainState = CurtainState.CLOSED
|
||||||
|
|
||||||
|
props {
|
||||||
|
it[PropPosition.BACKDROP] = "Irrenanstalt"
|
||||||
|
it[PropPosition.CENTER] = "Medikamenten-Schrank"
|
||||||
|
}
|
||||||
|
|
||||||
|
onRun {
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.brightness.fade(25.percent, 5.seconds)
|
it.brightness.fade(25.percent, 5.seconds)
|
||||||
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, green
|
it.preset.static(StairvilleSplb.Preset.STUB) // jumpy, green
|
||||||
it.presetSpeed.static(40.percent)
|
it.presetSpeed.static(40.percent)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
step(StepCue.MusicEnd) {
|
step(StepCue.MusicEnd) {
|
||||||
BlinderBars.all { it.brightness.off(1.seconds) }
|
BlinderBars.all { it.brightness.off(1.seconds) }
|
||||||
|
|
|
@ -19,7 +19,7 @@ fun SceneBuilderContext.songDuett() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Strophe")) {
|
lightStep(StepCue.Custom("Musik: Strophe")) {
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy, pink, warm
|
it.preset.static(StairvilleSplb.Preset.STUB) // dreamy, flowy, pink, warm
|
||||||
it.presetSpeed.static(10.percent)
|
it.presetSpeed.static(10.percent)
|
||||||
|
|
|
@ -162,7 +162,7 @@ fun SceneBuilderContext.songEsIstAngerichtet() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Nächster Beat")) {
|
lightStep(StepCue.Custom("Musik: Nächster Beat")) {
|
||||||
backlightBar.color.fade(Color(hue = 0.degrees, saturation = 30.percent), 1.seconds)
|
backlightBar.color.fade(Color(hue = 0.degrees, saturation = 30.percent), 1.seconds)
|
||||||
backlightBar.brightness.fade(30.percent, 1.seconds)
|
backlightBar.brightness.fade(30.percent, 1.seconds)
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@ package de.moritzruth.dracula_musical.song
|
||||||
|
|
||||||
import de.moritzruth.dracula_musical.device.*
|
import de.moritzruth.dracula_musical.device.*
|
||||||
import de.moritzruth.theaterdsl.show.CurtainState
|
import de.moritzruth.theaterdsl.show.CurtainState
|
||||||
|
import de.moritzruth.theaterdsl.show.PropPosition
|
||||||
import de.moritzruth.theaterdsl.show.SceneBuilderContext
|
import de.moritzruth.theaterdsl.show.SceneBuilderContext
|
||||||
import de.moritzruth.theaterdsl.show.StepCue
|
import de.moritzruth.theaterdsl.show.StepCue
|
||||||
import de.moritzruth.theaterdsl.value.Color
|
import de.moritzruth.theaterdsl.value.Color
|
||||||
|
@ -27,7 +28,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
|
||||||
|
|
||||||
step(StepCue.Text("Dracula", "Guten Abend, Mister Harker.")) {
|
step(StepCue.Text("Dracula", "Guten Abend, Mister Harker.")) {
|
||||||
actors {
|
actors {
|
||||||
-"Jonathan"
|
-"Jonathan / nach rechts, mit Vertrag"
|
||||||
}
|
}
|
||||||
|
|
||||||
onRun {
|
onRun {
|
||||||
|
@ -419,7 +420,7 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
|
||||||
|
|
||||||
// genre change
|
// genre change
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Fill-in")) {
|
lightStep(StepCue.Custom("Musik: Fill-in")) {
|
||||||
backlightBar.color.fade(Color.WHITE, 1.seconds)
|
backlightBar.color.fade(Color.WHITE, 1.seconds)
|
||||||
backlightBar.breathe()
|
backlightBar.breathe()
|
||||||
|
|
||||||
|
@ -465,14 +466,14 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
|
||||||
backlightBar.brightness.off(5.seconds)
|
backlightBar.brightness.off(5.seconds)
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Schlag nach »Morgen!«")) {
|
lightStep(StepCue.Custom("Musik: Schlag nach »Morgen!«")) {
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, end = 30.percent)
|
it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, end = 30.percent)
|
||||||
it.presetSpeed.fade(0.percent, 0.4.seconds)
|
it.presetSpeed.fade(0.percent, 0.4.seconds)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Offbeat nach »Morgen!«")) {
|
lightStep(StepCue.Custom("Musik: Offbeat nach »Morgen!«")) {
|
||||||
BlinderBars.all { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, end = 30.percent) }
|
BlinderBars.all { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, end = 30.percent) }
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds) }
|
||||||
}
|
}
|
||||||
|
@ -481,11 +482,11 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
|
||||||
BlinderBars.all { it.presetSpeed.fade(40.percent, 1.seconds) }
|
BlinderBars.all { it.presetSpeed.fade(40.percent, 1.seconds) }
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("1. Beat nach »Morgen!«")) {
|
lightStep(StepCue.Custom("Musik: 1. Beat nach »Morgen!«")) {
|
||||||
backlightBar.brightness.pulseOnce(0.1.seconds, 0.5.seconds)
|
backlightBar.brightness.pulseOnce(0.1.seconds, 0.5.seconds)
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("2. Beat nach »Morgen!«")) {
|
lightStep(StepCue.Custom("Musik: 2. Beat nach »Morgen!«")) {
|
||||||
BlinderBars.all { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds) }
|
BlinderBars.all { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds) }
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds) }
|
||||||
}
|
}
|
||||||
|
@ -525,7 +526,8 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
|
||||||
FrontLights.all { it.brightness.fade(100.percent, 5.seconds) }
|
FrontLights.all { it.brightness.fade(100.percent, 5.seconds) }
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Schlussschlag")) {
|
lightStep(StepCue.Custom("Musik: Schlussschlag")) {
|
||||||
|
Spots.right.brightness.off(4.seconds)
|
||||||
FrontLights.all { it.brightness.off() }
|
FrontLights.all { it.brightness.off() }
|
||||||
Washs.both { it.brightness.off(0.5.seconds) }
|
Washs.both { it.brightness.off(0.5.seconds) }
|
||||||
backlightBar.strobeSpeed.static(0.percent)
|
backlightBar.strobeSpeed.static(0.percent)
|
||||||
|
@ -552,6 +554,13 @@ fun SceneBuilderContext.songFinaleErsterAkt() {
|
||||||
-"Vampire"
|
-"Vampire"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
props {
|
||||||
|
it[PropPosition.LEFT] = null
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
curtainState = CurtainState.CLOSED
|
curtainState = CurtainState.CLOSED
|
||||||
|
|
||||||
|
rightSpotTarget = null
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,9 +11,9 @@ import kotlin.time.Duration.Companion.seconds
|
||||||
fun SceneBuilderContext.songIrrenhaus() {
|
fun SceneBuilderContext.songIrrenhaus() {
|
||||||
step(StepCue.MusicStart("Irrenhaus", 3.minutes)) {
|
step(StepCue.MusicStart("Irrenhaus", 3.minutes)) {
|
||||||
actors {
|
actors {
|
||||||
+"Dr. Sewart"
|
+"Dr. Sewart / von rechts, 1. Tür"
|
||||||
// TODO: Expand
|
// TODO: Expand
|
||||||
+"Die Irren"
|
+"Die Irren / von rechts, 1. Tür"
|
||||||
}
|
}
|
||||||
|
|
||||||
rightSpotTarget = "Dr. Sewart"
|
rightSpotTarget = "Dr. Sewart"
|
||||||
|
@ -53,7 +53,7 @@ fun SceneBuilderContext.songIrrenhaus() {
|
||||||
Spots.right.brightness.off()
|
Spots.right.brightness.off()
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Nächster Beat")) {
|
lightStep(StepCue.Custom("Musik: Nächster Beat")) {
|
||||||
FrontLights.all { it.brightness.pulseOnce(0.seconds, 0.5.seconds, peak = 100.percent, end = 60.percent) }
|
FrontLights.all { it.brightness.pulseOnce(0.seconds, 0.5.seconds, peak = 100.percent, end = 60.percent) }
|
||||||
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
||||||
|
@ -74,7 +74,7 @@ fun SceneBuilderContext.songIrrenhaus() {
|
||||||
backlightBar.brightness.off(2.seconds)
|
backlightBar.brightness.off(2.seconds)
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Strophe")) {
|
lightStep(StepCue.Custom("Musik: Strophe")) {
|
||||||
Spots.right.brightness.fade(100.percent, 1.seconds)
|
Spots.right.brightness.fade(100.percent, 1.seconds)
|
||||||
|
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
|
@ -105,7 +105,7 @@ fun SceneBuilderContext.songIrrenhaus() {
|
||||||
backlightBar.strobeSpeed.static(0.percent)
|
backlightBar.strobeSpeed.static(0.percent)
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Nächster Beat")) {
|
lightStep(StepCue.Custom("Musik: Nächster Beat")) {
|
||||||
FrontLights.all { it.brightness.pulseOnce(0.seconds, 0.5.seconds, peak = 100.percent, end = 60.percent) }
|
FrontLights.all { it.brightness.pulseOnce(0.seconds, 0.5.seconds, peak = 100.percent, end = 60.percent) }
|
||||||
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
||||||
|
@ -125,7 +125,7 @@ fun SceneBuilderContext.songIrrenhaus() {
|
||||||
backlightBar.brightness.fade(50.percent, 1.seconds)
|
backlightBar.brightness.fade(50.percent, 1.seconds)
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Strophe")) {
|
lightStep(StepCue.Custom("Musik: Strophe")) {
|
||||||
Spots.right.brightness.fade(100.percent, 1.seconds)
|
Spots.right.brightness.fade(100.percent, 1.seconds)
|
||||||
|
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
|
@ -156,7 +156,7 @@ fun SceneBuilderContext.songIrrenhaus() {
|
||||||
backlightBar.strobeSpeed.off()
|
backlightBar.strobeSpeed.off()
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Nächster Beat")) {
|
lightStep(StepCue.Custom("Musik: Nächster Beat")) {
|
||||||
FrontLights.all { it.brightness.pulseOnce(0.seconds, 0.5.seconds, peak = 100.percent, end = 60.percent) }
|
FrontLights.all { it.brightness.pulseOnce(0.seconds, 0.5.seconds, peak = 100.percent, end = 60.percent) }
|
||||||
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
Tops.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 0.5.seconds, 100.percent) }
|
||||||
|
@ -188,7 +188,7 @@ fun SceneBuilderContext.songIrrenhaus() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Schlussschlag")) {
|
lightStep(StepCue.Custom("Musik: Schlussschlag")) {
|
||||||
FrontLights.all { it.brightness.static(100.percent) }
|
FrontLights.all { it.brightness.static(100.percent) }
|
||||||
Tops.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) }
|
Tops.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) }
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds, 100.percent) }
|
||||||
|
|
|
@ -31,7 +31,7 @@ fun SceneBuilderContext.songLucy() {
|
||||||
|
|
||||||
// TODO: Do more during the first part
|
// TODO: Do more during the first part
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Refrain")) {
|
lightStep(StepCue.Custom("Musik: Refrain")) {
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.brightness.fade(25.percent, 2.seconds)
|
it.brightness.fade(25.percent, 2.seconds)
|
||||||
it.preset.static(StairvilleSplb.Preset.STUB) // red, flowy
|
it.preset.static(StairvilleSplb.Preset.STUB) // red, flowy
|
||||||
|
@ -41,11 +41,11 @@ fun SceneBuilderContext.songLucy() {
|
||||||
Washs.right.brightness.sine(6.seconds, start = 100.percent)
|
Washs.right.brightness.sine(6.seconds, start = 100.percent)
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Strophe")) {
|
lightStep(StepCue.Custom("Musik: Strophe")) {
|
||||||
Tops.both { it.brightness.sine(8.seconds, 20.percent, 100.percent) }
|
Tops.both { it.brightness.sine(8.seconds, 20.percent, 100.percent) }
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Bridge")) {
|
lightStep(StepCue.Custom("Musik: Bridge")) {
|
||||||
Tops.both { it.brightness.sine(8.seconds, 20.percent, 100.percent) }
|
Tops.both { it.brightness.sine(8.seconds, 20.percent, 100.percent) }
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.brightness.fade(40.percent, 10.seconds)
|
it.brightness.fade(40.percent, 10.seconds)
|
||||||
|
@ -53,7 +53,7 @@ fun SceneBuilderContext.songLucy() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Refrain")) {
|
lightStep(StepCue.Custom("Musik: Refrain")) {
|
||||||
BlinderBars.all { it.brightness.fade(25.percent, 3.seconds) }
|
BlinderBars.all { it.brightness.fade(25.percent, 3.seconds) }
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
@ -62,15 +62,15 @@ fun SceneBuilderContext.songLucy() {
|
||||||
Tops.both { it.brightness.pulseOnce(0.1.seconds, 1.seconds) }
|
Tops.both { it.brightness.pulseOnce(0.1.seconds, 1.seconds) }
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Interludium")) {
|
lightStep(StepCue.Custom("Musik: Interludium")) {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Refrain")) {
|
lightStep(StepCue.Custom("Musik: Refrain")) {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Schlussschlag")) {
|
lightStep(StepCue.Custom("Musik: Schlussschlag")) {
|
||||||
// TODO
|
// TODO
|
||||||
backlightBar.brightness.off(2.seconds)
|
backlightBar.brightness.off(2.seconds)
|
||||||
Washs.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds) }
|
Washs.both { it.brightness.pulseOnce(0.1.seconds, 2.seconds) }
|
||||||
|
|
|
@ -13,11 +13,8 @@ import kotlin.time.Duration.Companion.seconds
|
||||||
fun SceneBuilderContext.songMittsommernacht() {
|
fun SceneBuilderContext.songMittsommernacht() {
|
||||||
step(StepCue.MusicStart("Mittsommernacht", 4.minutes + 30.seconds)) {
|
step(StepCue.MusicStart("Mittsommernacht", 4.minutes + 30.seconds)) {
|
||||||
actors {
|
actors {
|
||||||
+"Mina"
|
|
||||||
+"Lucy"
|
|
||||||
+"Jonathan"
|
|
||||||
// TODO: Expand
|
// TODO: Expand
|
||||||
+"Einwohner von Huntington"
|
+"Einwohner von Huntington / von links & durch Mitte"
|
||||||
}
|
}
|
||||||
|
|
||||||
curtainState = CurtainState.OPEN
|
curtainState = CurtainState.OPEN
|
||||||
|
@ -51,7 +48,7 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Schlagzeug-Pattern wechselt")) {
|
lightStep(StepCue.Custom("Musik: Drums-Pattern wechselt")) {
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.brightness.fade(25.percent, 1.seconds)
|
it.brightness.fade(25.percent, 1.seconds)
|
||||||
it.white.static(0.percent)
|
it.white.static(0.percent)
|
||||||
|
@ -60,7 +57,7 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Strophe beginnt")) {
|
lightStep(StepCue.Custom("Musik: Strophe")) {
|
||||||
Tops.both {
|
Tops.both {
|
||||||
it.brightness.off(2.seconds)
|
it.brightness.off(2.seconds)
|
||||||
}
|
}
|
||||||
|
@ -108,7 +105,7 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lightStep(StepCue.Custom("Refrain")) {
|
lightStep(StepCue.Custom("Musik: Refrain")) {
|
||||||
BlinderBars.all {
|
BlinderBars.all {
|
||||||
it.brightness.fade(25.percent, 1.seconds)
|
it.brightness.fade(25.percent, 1.seconds)
|
||||||
it.presetSpeed.static(50.percent)
|
it.presetSpeed.static(50.percent)
|
||||||
|
@ -138,9 +135,10 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
|
|
||||||
step(StepCue.Custom("Musik: 1. Hit")) {
|
step(StepCue.Custom("Musik: 1. Hit")) {
|
||||||
actors {
|
actors {
|
||||||
+"Dracula"
|
+"Dracula / durch Mitte"
|
||||||
// TODO: Expand
|
+"Eloïse / durch Mitte"
|
||||||
+"Vampirgirls"
|
+"Françoise / durch Mitte"
|
||||||
|
+"Bernadette / durch Mitte"
|
||||||
}
|
}
|
||||||
|
|
||||||
onRun {
|
onRun {
|
||||||
|
@ -177,9 +175,9 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
Washs.both { it.brightness.fade(100.percent, 3.seconds) }
|
Washs.both { it.brightness.fade(100.percent, 3.seconds) }
|
||||||
}
|
}
|
||||||
|
|
||||||
step(StepCue.Text("Vampirgirls", "Süße Damen")) {
|
step(StepCue.Text("Vampire", "Süße Damen")) {
|
||||||
leftSpotTarget = "Vampirgirls (sprunghaft hin und her)"
|
leftSpotTarget = "Vampire (sprunghaft hin und her)"
|
||||||
rightSpotTarget = "Vampirgirls (sprunghaft hin und her)"
|
rightSpotTarget = "Vampire (sprunghaft hin und her)"
|
||||||
|
|
||||||
onRun {
|
onRun {
|
||||||
Spots.left.brightness.static(50.percent)
|
Spots.left.brightness.static(50.percent)
|
||||||
|
@ -194,7 +192,7 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
step(StepCue.Text("Vampirgirls", "Wir warten auf euch", "Anfang")) {
|
step(StepCue.Text("Vampire", "Wir warten auf euch", "Anfang")) {
|
||||||
rightSpotTarget = null
|
rightSpotTarget = null
|
||||||
|
|
||||||
onRun {
|
onRun {
|
||||||
|
@ -208,7 +206,7 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
step(StepCue.Text("Vampirgirls", "Schloss Dracula", "Anfang")) {
|
step(StepCue.Text("Vampire", "Schloss Dracula", "Anfang")) {
|
||||||
onRun {
|
onRun {
|
||||||
Spots.left.brightness.fade(100.percent, 3.seconds)
|
Spots.left.brightness.fade(100.percent, 3.seconds)
|
||||||
backlightBar.brightness.fade(100.percent, 3.seconds)
|
backlightBar.brightness.fade(100.percent, 3.seconds)
|
||||||
|
@ -220,10 +218,12 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
step(StepCue.Text("Vampirgirls", "Schloss Dracula", "Ende")) {
|
step(StepCue.Text("Vampire", "Schloss Dracula", "Ende")) {
|
||||||
actors {
|
actors {
|
||||||
-"Dracula"
|
-"Dracula"
|
||||||
-"Vampirgirls"
|
-"Eloïse"
|
||||||
|
-"Françoise"
|
||||||
|
-"Bernadette"
|
||||||
}
|
}
|
||||||
|
|
||||||
leftSpotTarget = null
|
leftSpotTarget = null
|
||||||
|
@ -281,11 +281,13 @@ fun SceneBuilderContext.songMittsommernacht() {
|
||||||
step(StepCue.MusicEnd) {
|
step(StepCue.MusicEnd) {
|
||||||
actors {
|
actors {
|
||||||
-"Einwohner von Huntington"
|
-"Einwohner von Huntington"
|
||||||
|
+"Mina / durch Mitte, mit Koffer & Taschentuch"
|
||||||
|
+"Lucy / durch Mitte"
|
||||||
|
+"Jonathan / von links"
|
||||||
}
|
}
|
||||||
|
|
||||||
onRun {
|
onRun {
|
||||||
FrontLights.all { it.brightness.fade(50.percent, 3.seconds) }
|
FrontLights.all { it.brightness.fade(50.percent, 3.seconds) }
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,9 +11,9 @@
|
||||||
<PropBox position-name="Linke der Vorbühne" :prop="current.step.props.PROSCENIUM_LEFT"/>
|
<PropBox position-name="Linke der Vorbühne" :prop="current.step.props.PROSCENIUM_LEFT"/>
|
||||||
</div>
|
</div>
|
||||||
<div :class="$style.row" class="flex-grow h-0">
|
<div :class="$style.row" class="flex-grow h-0">
|
||||||
<PropBox position-name="Rechts" :prop="current.step.props.PROSCENIUM_RIGHT"/>
|
<PropBox position-name="Rechts" :prop="current.step.props.RIGHT"/>
|
||||||
<PropBox position-name="Mitte" :prop="current.step.props.PROSCENIUM_CENTER"/>
|
<PropBox position-name="Mitte" :prop="current.step.props.CENTER"/>
|
||||||
<PropBox position-name="Links" :prop="current.step.props.PROSCENIUM_LEFT"/>
|
<PropBox position-name="Links" :prop="current.step.props.LEFT"/>
|
||||||
</div>
|
</div>
|
||||||
<div :class="$style.row" class="border-t border-dark-300 py-3 h-20">
|
<div :class="$style.row" class="border-t border-dark-300 py-3 h-20">
|
||||||
<div/>
|
<div/>
|
||||||
|
|
Loading…
Add table
Reference in a new issue